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PC Gaming

Mortal Shell

Almost direct Dark Souls clone. Visual style, stamina based combat, “leaving a bloodstain” and all that.

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There are no classes, though. Instead, we have “shells”, dead bodies of different heroes that we inhabit and reanimate.
There are no direct stats or levels: instead we pick perks.
Seems there are no shields: instead we have “hardening”, which can block some attacks completely, but has a cooldown instead of being dependent on stamina.

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A bit annoying that there’s no fast travel. Either give me a fast travel or a map, but I’m not going to remember how to get from place to place.
One element I liked in Dark Souls, is that your estus flasks replenish after you die. Here you have a consumable system instead. And those also don’t heal you immediately, which make them pretty useless.
Managed to beat the first boss, ogre funnily called Grisha. Guides say he’s easy. He isn’t. Managed to beat him only with counters, Bloodborne-style.

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