Completed Atreides campaign of Dune 2000 as well.
For Atreides, there’s one interesting mission where you start without a base, and need to capture a starport from smuglers, reference to Gurney Haleck episode from the original book.
The “superweapons” for both Atreides and Harkonen are somewhat laughable. Atreides airstrike (basically A10 from Command&Conquer) cannot destroy a single turret, not a refinery. Considering that unlike Death Hand, those can also be countered with rather cheap missile towers, it’s quite lackluster.

Sonic Tanks are surprisingly good against buildings, and I ended up using them quite a lot, despite their tendency to friendly fire.
Fremen are fun, as much as anything is fun in this game. They are invisible, and do considerable damage to buildings, so if you start with an airstrike, Fremen can usually finish it off. The only problem is that a destroyed building always produce a few riflemen, and those finish off Fremen quickly, so basically it’s a suicide squad.

Still, there are a few nice ideas in the final maps, like the back entrance to the sardukar base, accessible only to infrantry, which Fremen can use to destroy the Construction Yard. Then there’s a bridge from Imperial base to the Harkonen base, that allows you to destroy Harkonen Construction Yard as well.

I was curious if capturing Emperor’s Palace allows you to build sardukar. It does. They are very cheap and deal tons of damage, but like all the infantry in this game very squishy, so a single tank can take a bunch of them.

I’ll skip the Ordos campaign, since I feel they are all pretty similar: you turtle in your base, until you accumulate a bigger army than AI can supply, waste this army on enemies pre-built defences, and repeat the process over and over again.






























