What I like about Deadly Games is that you can hire and fire mercs easier, it seems. So if someone like Leon isn’t working out, that’s less of an issue. No hard feelings.
There are missions where you need to escort a civilian to safety now. The way it works is that civilian is not part of your team, but you can order them around.

In the original, merc barely gained any stats. Here, I left Fox to train for a day, and she gained 3 points, while she might have leveled once or twice over 15 days in the original. And I’ve rarely seen a merc gain more than a single point in a day.
When you were equiping your mercs, you could give them vests, which gave inventory slots, or a shield vest, which offered extra protection. Now there’s a combination, Ultra-shield vest, that offers less inventory slots, but some protection.

I was progressing fine, until I hit Mission 11. This one has way too many enemies. I can afford 4 decent mercs. There are more than 8 well equipped enemies. One time I did manage to beat them all, one of my mercs bled to death, and I still didn’t have enough time to complete the objective. That was frustrating. I did manage to beat it, even within time limit, by running with half of the team into bushes and all the enemies chasing them, while the other half snuck into the compute room. But I didn’t enjoy it at all.

The further you progress, the more the game turns into slugfest. Enemies rarely drop grenades, and I don’t remembered them being offered, so you end up lining your mercs firing at incoming enemies. The problem is that there are always more enemies than mercs, and they are well equipped.
































