Soul Reaver wasn’t supposed to be set in Legacy of Kain universe at all. It just so happened that Amy Hennig, best known for Uncharted series, was helping with Blood Omen, and then decided that the best way for her idea to get approved is to shoehorn it into existing universe.
Another fact I didn’t know is that there are two versions of the game: PC and PSX have the same models, while Dreamcast had them reworked. Then there’s the remastered version from 2024.


At first I tried the original. I can see how this game is the precursor of the entire action adventure genre on PS2, with its acrobatics, almost mandatory finishing moves and gathering of souls out of dead enemies to replenish your health. Nowadays, though, it’s mostly unplayable, since it was designed before twin sticks became the norm. So camera is an issue.
And since the only way to permanently dispatch of enemies is to throw them at hazards such as water or sunlight, without second stick it becomes a pain.
And you can’t even look up or down. So Remaster it is.


I quickly discovered that the easiest way to dispose of vampires is to always carry a spear with you. Once you impale one, you can always reuse it.
Box puzzles are a genre staple. But it’s actually rare to see you are allowed to get boxes over obstacles and stack them to solve puzzles.
The game shows its age: the locations are pretty small to fit PSX memory, and the view distance, albeit better than in the original, is still quite limited. The blood effects are on PSX level as well. When you traverse corridors, camera follows Raziel closely, so you wouldn’t feel discomfort when you couldn’t control it.
































