Undead’s “Into the Realm Eternal” where you breach the Elfgate is also not fun. It’s the same problem, where the opponent is able to recover from almost any loss.
The next two missions are far easier, though, and I wonder if it is because you get crypt fiends, which are tankier, or just a bad design of the former.

What they did really great in the remake is the rebirth of Sylavanas.

I appreciate the small details: like the fact that not all paladins carry warhammers, some of them wield sword and shield. There are also unique high elf heroes you need to fight.
And of course there are the Blackrock clan orcs. Now this one I remembered. In Warcraft 1, orcs had warlocks. And Warcraft 2 they had dragons (albeit green). So when I saw orcs with warlocks and red dragons, I assumed those are their regular units. But no, turns out this was created just for the campaign. Those orcs are easy prey for mass frost wyrms.


































