Day 7, some of the top-tier mercs are available now: Scully and Spike, among others. But same as with Magic, I actually don’t have that much money to pay them.
The reason everyone suggests to allow Santino to kidnap Brenda: once you rescue her, her father pays you a huge bonus 🤡

Even if you know where she’s been kept, rescuing Brenda is extremely difficult. Both of the bridges are mined and guarded, and as soon as guards are alerted, one of them will run to execute her.
This made me wonder, I always thought that when I played the game for the first time, she was killed because it took me too many days to rescue her. But maybe I was just too noisy when I did.
Day 8, mostly freeing the north of the map. There’s no interesting equipment there bar boobytrapped M14. I’m amazed that this game has what seem to be one-off mechanics. Jack says liberating the ancestral grounds made natives happy, but I’m not sure how it reflects on the bottom line.
Speaking of M14, while it’s recognizable in its original form:

I still don’t know as an firearms expert what its upgrade supposed to be:

Day 9. Ice asked for a pay raise, I refused, he isn’t worth that much, so he resigned. Speck resigned as well. Hired Kelly and Scully, two amazing mercs that come with their own M14 and M16.
Day 10. Capturing the 2nd refinery wasn’t any easier than the 1st, maybe even harder. Fire from the windows, enemies blowing the refinery after the first shots. Ironically I managed to capture it after countless attempts, when all my merc got badly injured, but nobody blew it.


































