Second campaign is for Blood Elves, led by Prince Kael, whom we’ve met in the first campaign. Humans abuse them, and they also feel the need for a magic source, since the Sunwell was destroyed by Arthas.
Their Spellbreakers are amazing, an Human version of Driads, basically: immune to magic, with dispell, and mana burning effect on top. Dragonhawks are specialists: either to disable towers or frostwyrms. Since elves don’t have heavy infantry, they get naga instead.
The dungeon is basically practicing the same trick over and over again: block enemies with sturdy spellbreakers, then flamestrike the middle of it, as spellbreakers are immune.
Then comes the DotA mission. I didn’t remember it was there, but it is DotA: you can control only your heroes, and all the other units spawn automatically, and you fight for the caged Illidan.
My main problem with the Blood Elf campaign is how gimmiky it is. You put against netherdragons, that have heavy armor, so resistant to archer, but weak to magic, but they are also immune to magic, so they don’t have weaknesses at all.
I ended up going into High Upkeep and massing Dragonhawk Riders, basically playing Warcraft as if it was Starcraft.













































