Categories
PSX Sony

Persona 2 Eternal Punishment

This game takes place in an alternative version of the world known as The Other Side, and the main protagonist is now Maya. In this world Jun’s father is alive, so Jun is not the Joker, and Joker is much simpler – just killing the people you wish would be dead.

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Contact system was slightly reworked, now each character has just one phrase, so there’s less guesswork. But the PSX version doesn’t have the mood tracker PSP version had, so you have to remember how many times the persona has already reacted.
Another thing PSX version doesn’t have is the persona compatibility indicator, so you have to remember how many MP persona usually costs, and how many MP is required when you equip it on a character.

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In this world, King Leo is not just an arsonist, but a serial murderer. He’s also the son of a minister, so he’s admitted to an asylum, until becoming Joker and getting superpowers.

Categories
PSP Sony

Persona 2 Innocent Sin

Completed Persona 2 Innocent Sin.
I haven’t mentioned the dungeons in Persona 2, and that’s because they are horrible. They are ugly mazes that lack any logic and made to be annoying with invisible traps that often impossible to avoid. Xibalba, the final dungeon / alien spaceship, is the epytomy of everything wrong with them. It’s 8 floors of annoyance.

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Storywise, it’s a fun concept, though, were all the fears come true. So when one character says that there might be laser traps, and another is afraid to be locked in an oven room: both things happen. And Michele has to face metalic version of his father, because that’s what he’s afraid of.

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I managed to beat the final boss with the default personas, and my characters were only around level 57 or so. So I honestly thought there will be another dungeon after that.

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The ending is disappointing, and it feels to me that they just decided to split the game in two. After beating Niarhalotep, Crazy Teacher appears and stabs Maya with Longinus spear, so she cannot be healed. Nia says something along the lines, “what did you expect, to beat a god and defy a profecy?” and Philimone offers to “try another time”. This is a common theme in Shin Megami Tensei games, where at the end heroes are offered to either forget everything or continue suffering: Persona 3 and Devil Summoner 2 are two examples I remember, and I didn’t play that many games in the series.

Categories
PSP Sony

Persona 2 Innocent Sin

I went to the Aquarius temple first, so I didn’t understand why Longinus said to Jun “you don’t know who this seat is intended for”. The second temple I did was Scorpio, and its boss is Shadow Michele. Turns out Persona 4 just repeats the concept of shadows from Persona 2.
Michele’s plotline is quite touching, though, albeit simple: he was a fat kid, so he liked the only girl that threated him well.
When they grew up, he became fit, and she got fat, so she hid her identity (they are all using nicknames anyway, Michele is Ekichi’s nickname), then sold her soul to Joker in order to be beautiful.

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Categories
PSP Sony

Persona 2 Innocent Sin

Because the rumors are coming true, we meet the ghost of Maia in the temple, despite her never dying there.
After Nazis appear and all characters (except Yukki, because she’s from the previous game) get upgraded personas, there’s a difficulty spike. But nothing that can’t be resolved by grinding. Tatsuya’s Vulcanus Prime also gets an amazing Fiery Fury skill. As I mentioned, skills in Persona 2 have three target types: single, group and “all”, with “all” being the best. Why wouldn’t you like to hit all your enemies after all? Well, one reason is that some enemies are resistant to fire attacks. But here the second part of this skill comes into play: it doubles as physical attack as well. So it’s basically effective against everything.
Yukki gets a new persona too, but only for a short while, as she leaves the party after her boyfriend is killed by the Nazis. We manage to rescue Jun/Joker from Niarlotep (never expected so much Lovecraft influence). Turns out it’s Jun’s father who has been leading the Masked Circle, not Jun. Jun replaces Yukki as a party member, and all the party members get new personas once again. This time really new, instead of adding “Prime” to the name of the persona.
Now party need to beat 4 temples, one for each element. At the end of the first temple Jun gets persona mutation, first time in the game.

I think this game is easier than most other games in the series, because money solves everything. Items are cheap and you can stock tons of them, so you never run out of SP. And your SP also recovers with every step. Compare that to the stingy mechanics from Persona 4, where SP regen was one of the later skills, and SP recovery items were limited.

Categories
PSP Sony

Persona 2 Innocent Sin

It is surprisingly easy to paint yourself into a corner in this game, since you can switch personas for all characters, not just the protagonist, you can end up with no healing personas at all. And you can switch personas back only in Velvet Room outside of the dungeon.
In the Aerospace museum, there’s an interesting heatwave effect from all the fire in the building. Other than that, though, it’s an annoying dungeon with a real-time timer and a goal to find kids in a maze, interrupted by fights. I’m just glad it’s over.
Before the museum, you need to guess 2 out of 4 buildings Leo planted bombs in. If you guess wrong, there’s a video showing a building being blown, but you can still continue the game, unlike of the timer in the museum runs out. I was wondering how they would reconcile that. Turns out, Leo just blows the buildings still, just later.
After the museum, the game dumps a lot of story on you. Tatsuya, Ekichi and Lisa all played together as kids, but they never seen each other faces, because they were wearing Power Rangers bird masks. They called themselves Masked Circle, same as the terrorist organisation, and the fourth kid is the leader of that organisation. They also met Maia while they were playing, although she is a few years their senior. Maia is the one that thaight them the Persona game, and that’s why all four can use personas.
When Maia told them she has to leave with her family, the kids locked her up in a temple for a night, hoping that she would stay. Tatsuya got locked up as well for objecting the plan. But at night, King Leo stabbed Tatsuya and burned the temple. Kids assumed that Maia died in the fire, and that’s the eponimial Innocent Sin the game refers to.

Categories
PSP Sony

Persona 2 Innocent Sin

It might be that I played Innocent Sin and not Eternal Punishment all those years ago. Hard to remember after 15 years, and it doesn’t really matter.
The plot of both Innocent Sin revolves around rumors coming true. A topic Persona 4 will go back to with the Midnight Channel. “If you dial your own number, a Joker will appear”. Only the Joker that indeed appears to Tatsuya attempts to exact revenge on him. Frustrated that Tatsuya has no idea revenge for what, Joker disappears.
It’s interesting how battle system has devolved in later games. In Persona 2, there are attacks that are both physical and elemental. Also, Water and Earth elements were removed from later games. And some spells instead of targeting all enemies, only target enemies of the same kind.
The dialogue system is a bit wonky. The way it works is that you can speak to your team members in any order, but sometimes their reply will be to something someone else says later on.

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Being an RPG from PSX era, you really need to read into what people tell you if you’re playing without a guide. There are no quest markers there.
As I mentioned, I’m not a big fan of the dialogue system in Persona games. Each character has 4 lines, that work differently for different personas. Yukki has “reason” line, so she can make “wise” persona “eager” to give you cards, with which you purchase more personas. “Foolish” persona reacts the same to Tatauya’s “Dead stare”. If it was only matter of memory, though. Personas can ask you nonsensical questions, like “is school fun?”, and the answer should also depend on the persona type. That’s where I draw the line. Luckily, the old good grind still works

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Categories
*.AVI

Persona 4 Animation

 

The best part of Persona 4 was the characters and anime cutscens, and it’s true about many Atlus games. So it’s no wonder anime based on Persona 4 is actually very good. I think they also used same voice actors as the English translation of the game.

 

I’m not sure it’s watchable if you haven’t played the game. But if you did, the way it treats the original art, music and characters is brillaint.

 

First, as I read somewhere already, the protagonist now has a name, Yu Narukami, and a character, while it the game, he had none. And the way they fleshed out some character arcs is fantastic as well: mainly Yukiko and her story about a caged bird.

 

Also, let’s admit, the fights in Persona are nothing special, personas are basically a bag of spells with a shaby animation. Here, Izanagi, Yu’s persona, has some cool fight scenes.

 

Categories
PS4 Sony

Persona 4

Completed Persona 4. For good, this time.
Getting True Ending is not as much pain-in-the-ass, as it’s not obvious at all. On the last day you need to visit a few locations without any good reason or hints in a particular order.
The final plot twists is good, though, I admit. Speaking of “playing the long game”. The real villain is the guy at the fuel station, the one you meet on your first minute of the game and shake hands with. By shaking hands he grants you the power to enter TVs. Only that’s not a “he”, but a “she”, death goddess Izumi. Yeah, the same death goddess you’ve been told about somewhere mid-game during a school trip to the school from Persona 3.
The final fight resembles Persona 3 a lot. Same grotesque female shape, same theme of unbeatable foe that falls to the Power of Friendship. I liked how the music themes are mixed to sound more epic.

I don’t like the Fusion mechanics much, but I still fused Belzebub for the final battle, one of the Personas that require 6 personas to fuse, and it’s epic:

As a visual novel, the plot has to many holes. As a dating sim, the sudden time skips are annoying and prevent enjoying it without a guide. And as a dungeon crawler, the fights are too tedious, with some enemies having no weaknesses or constantly healing, and the boss battles too unpredictable, and beatable only if you died multiple times and have memorized the phases.
But with all those flaws, it’s still a great game. Kind of what it tries to teach you: that you need to bridge the gaps to build something great.

Categories
Emulation PSP PSX Sony

Persona 2 Innocent Sin

I’ve played Persona 2 Eternal Punishment, which uses the same engine and shares some of the characters, but not the original, probably because PSX version wasn’t officially translated. Luckily the PSP version is.
I decided to compare both versions, and it’s interesting that in order to accomodate PSP wider screen they distanced the camera a little. No 4:3 black borders, but the character sprites look a bit muddier, because the scale is not as precise.

Categories
PS4 Sony

Persona 4

The Magatsu dungeon is just tiring. Full of enemies that have no weaknesses and tons of HP.

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You can never clear a floor in Persona 4, new Shadows will continue to spawn. But this is where it gets ugly.
It’s also annoying how the game skips a couple of weeks after Ameno-sagiri fight. Because half of the game is basically a dating sim, and you have two actions each day, you miss a lot of interactions that way without being warned.

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I also missed Marie dungeon, because my social link was 9 out of 10 😬
But I’ve read that it’s annoying as hell anyway.

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Categories
PS4 Sony

Persona 4

By December things get dramatic. Nanako, the protagonist 7 years old niece, gets kidnapped. Her father and protagonist’s uncle gets badly injured chasing the suspect. Fog descends on the town. After being rescued, Nanako dies in the hospital.
Unfortunately, that’s where the game starts to get annoying too. In order to get the true ending, you need to pick not obvious dialogue lines, such as “I don’t know about that”, while the gang discusses if they should lynch Nanako’s kidnapper by throwing him into the TV World.
Teddy disappears, but Nanako recovers. Turns out that the first two victims where kidnapped by someone else. And Nanatame, the suspect, was throwing people into the TV World because he believed they’d be safe there from the real killer.
The problem with those investigation mechanics is that there are long dialogs preceding them. And if you fail, you get one of the bad endings, and endless credits, so I just end up restarting the game every time that happens. And I don’t remember 20 characters by their Japanese names, so that did happen.

Categories
PS4

Persona 3 Reload

Discovered that unlike Persona 4, which is a port with a few enhancements, Persona 3 was completely remade on PS4, apparently using Persona 5 engine.
It’s unlikely that will ever play this version, though, despite not remember much about the original game. I do remember that the choice of companions annoyed me immensely: a kid, a dog and a robot, to name a few.

Categories
PS4 Sony

Persona 4 Golden

A third body is discovered: sleazy homeroom teacher of the protagonist. This is surprising, since he never appeared on TV, unlike all the other victims, and apparently wasn’t even thrown into the TV-world. But then as the characters point out, since they managed to rescue the last three potential victims, the killer has decided that simply throwing them into the TV-world is not efficient anymore.
Another twist is that Teddie is not only able to come out of the TV-world, but also acquires a human shape in the human world.

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The game tries to convince us that the killer is Mitsuo, a creepy teenager that approached Yukiko at the very start of the game.

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His dungeon is literally a 80s JRPG dungeon, with pixelated walls, and the endboss is that cubic hero character. This boss is much harder that previous ones, attacking twice each turn.

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Categories
PS4 Sony

Persona 4 Golden

Second big dungeon is a men-only public bathhouse. Kanji is a though guy that is struggling with his homo/bi sexuality. A bold theme for a JRPG for teenagers.

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After the rescue, Yosuke keeps making jokes about his uncertain sexuality throughout the game:

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The next victim is Rise, a local teenage popstar. Her dungeon is a strip-club, because she gets to expose too much of her working as a model. And the boss is literally a huge pole-dancer.
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The fight while not difficult in itself, turns out to be a double-boss battle, as Teddie discovers he also has a persona. This is interesting. Aegis from Persona 3, a cyborg, was given personality in order to acquire a Persona.

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Categories
PS4 Sony

Persona 4 Golden

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That’s my second or even third time trying to play Persona 4. It’s not bad or anything, just long.
The only bit that annoys me is the fact that character mouths are not moving.
The premise is that people start to get sucked into their TVs at night, where they have to face their Shadow, the dark self. And if they die, they die in the real world too.

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The problem with the game is same as Persona 3. And honestly, with most shin Megami Tensei games. When your entire combat system is built around exploiting enemy weakness with magic, once you run out of mana, it becomes boring. And since characters are designed to compliment each other, once one character runs out of SP, you may as well end the run. Although SP recovery items seem a little less of a problem than in PS4 version than in the original PS2 release.

Categories
Nintendo Switch

Persona 5

Although I dislike the theme of masked vigilantes, I must admit that the game is phenomenal.
We play as a teenager that tried to stop a rapist, but instead got sued by him and now on probation.

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He’s bestowed with a magical app on his phone that allows him to visit Palaces: places that evil people build inside their minds. And if he’s able to steal their Treasure, it will cure them. Potentially also make them brain dead, but it’s one evil person less anyway.

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The most annoying part is that they brought back the persona dialog system from Persona 2. To get a new persona you first need to crit it, then you need to persuade it to join by guessing a right answer to a very vague question.

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Categories
Emulation

Persona 4

Система Social Link’а стала еще интересней. Если в Persona 3 тебе просто рассказывали какую-то историю, и ускоряли развитие персон определенной школы, то тут похоже Social Link с боевыми товарищами дает уникальные способности. Первый, к примеру, позволяет персонажу умереть вместо главного героя. Так же наконец-то можно управлять не только главным героем, но и остальными персонажами. Меньше хаоса и рандома.

Categories
Emulation

Persona 4

Главный герой – старшеклассник. И то счастье, что не малолетка. Приезжает к своему дяде, детективу, в какой-то захолустный город. И проверяя городскую легенду проваливается в телевизор. И застряет, потому что телевизор в его комнате слишком маленький. Тогда он идет в торговый центр с друзьями, и проваливается в другой телевизор, побольше. Когда в последний раз безумный игровой сюжет приводил меня в такой восторг? Думаю, Psychonauts. Но это просто гениально. Снимаю шляпу.

Categories
Emulation

Persona 3

Прошел Persona 3.
Не думал, что мне это удасться. Счетчик показывает 120 часов. Хотя на самом деле там скорее около 40ка. Но все равно очень долгая игра. Особенно по моим меркам.
Под конец систему внезапно прорывает, и герои начинают получать сразу очень много опыта. Гринд становится вольготным и приятным. Во всяком случае на некоторое время.
Бесконечно выручает меч, получаемый из Surt’а. Он бьет огнем, а на финальных этапах у кучи противников к нему уязвимость.

Categories
Emulation

Persona 3

Чем дальше, тем больше тупого гринда. Это же Atlus. Все упирается в первую очередь в уровень главного героя. Низкий уровень – нет возможности создать нужных персон. Без нужны персон не пройти тех же Stasis Giant. При этом сложность продолжает скакать. После них идут три минибосса, которые наоборот, проходятся с закрытыми глазами.