Completed Inmost.
It’s a relatively short and purposefully easy game. Even if you get killed, you usually respawn nearby. There isn’t much backtracking, and puzzles don’t have many options.
Something between metroidvania and limboid. Cold dark palette. Heavily story-driven, switching between at least 3 different characters that play differently. With the middle-aged man it’s about solving enviromental puzzles, or luring enemies into traps.
With a knight, it’s more about hitting everything with a sword and rolling, but he can’t jump – only use grappling hook in specific areas.
With the girl, it’s also about puzzle solving, but there are no enemies.
Some of the cool action sequences are just that: scenes. Not even QTE.
Storywise, it’s surprisingly straightforward. What I mean by that is that you don’t need to read secret item descriptions or find bloody bananas to understand most of it.
A girl is being bullied at school and commits suicide. The mother blames the father. The father, in the meantime, rescues another girl from a burning building, and and attempts to raise her as his own.
The mother doesn’t accept her, is driven to madness, and eventually kills the father and dies herself (I don’t think she commits suicide, she dies from a stab in her stomach). The grandad hears about this, rushes to find the girl and adopts her.
Good, non-trivial story, with a lot of unraveling to do.