Another Build Engine shooter that I never actually played.
There’s an opensource called Raze that allows to play it nicely on modern PCs.
I found Redneck Rampage to be less sleek than Duke Nukem 3D, Shadow Warrior or Blood.
For example, there are some weird decisions on the first level.
You need to blow a wall with explosives to progress. This isn’t a secret or anything. I guess if you run out of explosives, you just need to restart.
Then, there are two locked doors, but they aren’t color-coded, as far as I could tell, so after getting a key, you just need to check which door it opens. And the whole purpose of the first locked room is to store the key for the second one.
Then, you find your brother, but the level doesn’t end. The only way to complete it is to hit your brother with a crowbar. Not to shoot him, that’s a Game Over. Had to check the manual for that one. The end the second level, you don’t need to hit him, though. But you do need to hit him on the 3rd.
Combat is extremely random. Sometimes it would take a single shot from a shotgun to down an enemy. Sometimes it would take two.
One thing I didn’t see in other Build games: moveable crates. Sometimes you expect to push them to make a platform and progress further.