The game uses a very unique control scheme. So unique, in fact, that at first I thought I had issues with my controls. It differentiates between a short press and a long press, for example. So a short RMB press brings up the iron sights, as you’d expect. But a long RMB press zooms in without the sights, apparently simulating a soldier looking into the distance. There are also a lot of combinations using key modifiers: to switch between two types of optics you need Ctrl+RMB. That’s a short RMB, long RMB will do the weird zoom.
Another issue is how realistic drones are. First, you need to assemble your drone. Then you connect to it from your tablet. Then once you finally connected to it, it controls like a helicopter. Meaning that to fly forward, you need to pitch, not able to see much in front of you.
And I was wrong about weapon accuracy. You can be extremely accurate if you stabilize your rifle against cover.
The only way I can summarize the story is “nothing goes according to plan”.
NATO forces are cut off on an “definitely not Greek” island.
We try to capture a communication station – but the equipment is fried.
We try to get ammunition from local guerillas – but the dump is blown.
We stage a naval assault in order to assassinate enemy general – we do assassinate an officer, but not the right one.
We try to establish a beachhead – and get pushed back by enemy helicopters. Enemy soldiers are parachuting from hellos around us. And if all that wasn’t enough: as we try to retreat on a speedboat, it gets blown up.