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ArmA 2

There’s a mission where you just need to ride a mountain bike for 500 meters. Guess they just wanted to show off having bikes.
“Manhattan” is another very open-ended mission. You’re given a couple of suspects, and their schedule, and you’re free to operate however you like.

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One suspect gets blown. There’s a killteam sent for the other one. Luckily, we have our M2 machine gun on a Humvee. Although nobody told us to get a Humvee. But there was a Humvee, so why not? There’s also an APC, also pretty effective. But it’s much harder to control.

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You can strike a deal with a local priest that stockpiles weapons for selfdefence. ArmA 2 sometimes feels like an RPG, really.
Also, nobody explains that UAV is able to detect enemy vehicles from far away. And there are enemy vehicles at the secret base. Not so secret anymore. You have just a single artillery strike, but it is much more effective than in ArmA 3, and even destroys a tank.
I was told over the radio that the woman I rescued in the first mission was executed by one of the escaped Chedaki leaders. Turns out you can prevent that, if you find him fast enough.
The most annoying bit is that you have to eliminate 4 camps. Only two of which are marked. You’d expect that there is some evidence in the marked camps that point to other ones. Or some evidence on the leader. But no, nothing. The way people finish this mission is by checking all the locations those camps can spawn.

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