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PC Gaming

Codename Outbreak

Another game I couldn’t play back in the day because my PC couldn’t handle it.
From the authors of STALKER, no less. And you can see the ambition. You have a teammate who you can command or control directly. There are multiple soldiers you can pick before your mission, with slightly different stats. There’s inventory system, and you can and sometimes have to loot corpses.

Your health is displayed on the armor vambrace, and there’s visual ammo counter on the weapon, not part of the interface overlay. Speaking of weapons, the game uses a transformation mechanic, where you have just a single rifle, but it can become an assault rifle, a shotgun or even a rocket launcher, depending on the ammo type. I think they got it from Redline, another rather obscure FPS.

And of course open areas. Those do pose gameplay problems, though. Enemies can see you from afar, and they don’t use tracing rounds. Sometimes I would die still not knowing where it came from.
You might associate ambient interfaces and open areas with Halo, but it came in November 2001. Codename Outbreak was release a month earlier.

The game will run on Windows 10, but there are some issues, like smearing menu and half of the objects being fully transparent.
This can be fixed with dgVoodoo in D3D mode.