The story feels extremely boring and generic. A teenage girl wakes up from criosleep on a planet that was due to be terramorphed. She’s looking for her father or other colonists. She also has a companion, a robodog.
It’s a sandbox about a sand planet, which I find quite ironic. There’s a lot of platforming: you immediately get double jumps, air dashes, and also introduced early to air recharges of those. During fights, you lock onto your enemies, and need to jump over their attacks. You get experience from fights, leveling up your basic weapon and your companion.
There’s also a finishing move you can pull on damaged enemies, which is basically a tug-of-war or a fishing game, where you need to pull the joystick at the right moment.
All enemies are robo-animals. Had to check that this game came a year before very similarly themed Horizon Zero Dawn.
You cannot tinker with your weapon, but you can customize four parts of your companion (head, front legs, back legs and not sure what’s the 4th, don’t care). All those are built from junk and enemy pieces you collect. There’s a lot of junk collection to be had.
The only interesting bit is some sand effects: you and your companion leave tracks in the sand, or a trail when you dash.