I knew this game will get me, but it still got me. On the 10th day, you die, no matter what you do. You start your day by dying. But this just brings you to the Fractal Memory. And here’s where the crazy stuff starts. The choices that you’ve made, that I was wondering about: not only they are all presented to you, you can also change any of them, if you have enough of chernobylite. This is basically flipping anything you know about making choices, and reminds me of Zero Escape series on 3DS, which I’m very fond of.
While the initial set of weapons is pretty standard: revolver, shotgun, AK, the authors went quite inventive with the railgun. First, one of the upgrades let it generate ammo. Infinite ammo for railgun! Who’d want to pick up crossbow bolts if you can have infinite ammo instead?
There’s a perk that allows you to see enemies. But I only got it on my second week. Another upgrade for railgun lets it shoot through walls. So, if you really want to, you can spot enemies through walls, and shoot them indefinitely until they die. Neat.