A cross between arcade space sim and roguelite. Every time you die, you get to spend all your hard earned cash on perks or new ships. And then start from the beginning.
Unlike some other space sims, you don’t need to manage your hull space much.
What you do need to manage is your fuel for hyperspace jumps. And I got stuck on a few runs without it. You can still perform a jump, but it will damage your ship internal systems, and repairing them is super expensive.
One of the most impressive features is that ability to explore asteroids and ship derelicts from the inside. You don’t usually get that, but here it even works pretty well.
The approach to quests is interesting. You meet a few characters, each with their own quest line, not just a single task. But the problem is, some of the rewards don’t persist between runs. Like the smuggler that asks you to bust an Outlaws base, and when you do, grant you a bunch of upgraded weapons. But I died shortly thereafter, loosing all of that.