That’s the game I was always confusing EverSpace with. And there are some good reasons for that. It’s also a modern arcade space-sim, for one.
But it’s very narrative driven, unexpectedly so. Nara, the protagonist, served the Cult, and even destroyed a planet with all its population once, which torments her. She has a sentient ship, Forsaken, which she calls Forsa, and the ship has a score to settle with the Cult too.
As I mentioned, I respect space sims that don’t just threat all spaceships as fighters. Here you’re quickly given a capital ship to pilot for a short while, and it’s interesting. It does have turrets, although not autonomous ones. But you can fire them in any direction, not just the direction the ship is facing, which makes a lot of sense.
Like in many other games, there’s the shields-and-hull mechanic. Some weapons are better against shields, some are better against hull, so you need to switch all the time. But here they changed the role of missiles a bit. Missiles are used against armoured enemies.
The mechanic Chorus leans heavily into is drift. And I’m not a fan. In some games, you have the inertia system, where you can gain velocity then spin in any direction and still follow your path. Here, by default there is no inertia, you fly where you point your nose. Unless you enable drift. This is a nice system, and in other circumstances I may have even liked it. But the beginning of the game is full of ancient temples with narrow corridors and regenerating locks, that you need to hit in a short period of time while drifting. And this isn’t fun at all.