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Chorus

Piloting is quite tricky, as enemy ships are very agile, frustratingly so. Luckily, since we play as Sith turned Jedi, we have an ability to teleport behind an enemy, alighting the reticle while doing so. Helps a lot during fights with the smaller enemies.
Speaking of bigger enemies, Wraiths started to appear during missions, which I guess are frigates or maybe corvettes, the game doesn’t specify, I think. The game also only half explains how to defeat those. First you hit the thrusters to disable other shields. Then you fly inside wrecking everything. That disabled the shields around the tractor. Then you destroy the reactor and fly out as quickly as you can, since it is hinted that the explosion can take you out, although I haven’t stayed yet to validated. All that while invincible until the end turrets are hitting you.

 

The game world is divided into half a dozen zones, each an asteroid field, basically. The zones are quite wide, but not very deep, although there’s still some verticality. The main missions usually have multiple objectives, which you can do in any order. Then there are sidequests and even some random encounters. Can this be called a space-sim-RPG mix?
To add to the metaphor, equipment comes in “sets”, like the “green” items in some Diablo games. If you install 2 or 4 items, you’ll get bonuses. Quite significant, I must say: seeping enemy shields, for example.

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