Completed Fallout.
To this day, I didn’t know what’s the proper way to find the Military Base where the mutants dwell. I just go to Necropolis to deliberately get captured and delivered to the Leutenant.
Turns out, if you go to Cathedral first, there’s a computer with the base location.
By that point I also decided to get rid of my companions, as a supermutant with a rocket launcher or a minigun would wipe them out anyway. I began to feel like a play “Save Dogmeat” game. It’s ironic that even developers were aware of this. Official way Dogmeat dies is one of those forcefields. Forcefields are a pain in general. You just need to stock on Stimpacks and hope for the best.
Also by this point you get so much experience from simply whacking supermutants, you don’t need quests anymore.
There’s a special perk called “Mental Block” that is used only in one encounter against the Master.
I’m glad I now properly played Fallout. Despite game crashing on me occasionally. It speaks a lot that a 25 years old game is still playable. But I feel like there’s just one way to play this game: get Plasma Rifle, burn everything. Any other path just takes more time.
2 replies on “Fallout (1997)”
> But I feel like there’s just one way to play this game: get Plasma Rifle, burn everything.
A new supermutant was born into world…
When you look at it this way, not so different indeed 😆