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Outer Worlds

I usually don’t bother with DLCs, by the time I get to them, I’m to tired of the game. But Outer Worlds gets the balance just right: not too difficult to become tiring or feel like grind, not too easy to become boring.

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So, I went for “Murder on Eridanos” (clear reference to “Murder on the Nile”). Except Puerott didn’t carry a heavy machinegun with him everywhere. But at least many NPCs make jokes about that.
The new mechanic in the DLC is an investigation scope, which is a bit like Batman: Asylum series, but a scope.

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The investigation takes place in a megahotel, which is full of people infested with make-happy parasites. Reminds very much of “We Happy Few”, up to the screams of “Laugh louder” when they try to club you to death.

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You get ridiculous amounts of XP, but the enemies also become ridiculously tough, surviving 3 headshots from fully upgraded sniper rifle 🤪

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4 replies on “Outer Worlds”

> I usually don’t bother with DLCs, by the time I get to them, I’m to tired of the game.

Have no idea how does it work in OW, but in borderlands / fallaut / morrowind DLC are dogshit.

if for some reason you play game for the first time already in some kind of GOTY — you are spammed by extra missions which you can’t hide.

And you do not want to disable DLCs because they usually provide new items.

it so weird.

I get what you mean. In Outer Worlds it’s a little more subtle, because those DLCs are for the end-game characters. But in Dragon Age 2 I remember those were very annoying.

I didn’t, although some friends already recommended this. I’ll give it a try, I promise 😄

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