I usually don’t bother with DLCs, by the time I get to them, I’m to tired of the game. But Outer Worlds gets the balance just right: not too difficult to become tiring or feel like grind, not too easy to become boring.
So, I went for “Murder on Eridanos” (clear reference to “Murder on the Nile”). Except Puerott didn’t carry a heavy machinegun with him everywhere. But at least many NPCs make jokes about that.
The new mechanic in the DLC is an investigation scope, which is a bit like Batman: Asylum series, but a scope.
The investigation takes place in a megahotel, which is full of people infested with make-happy parasites. Reminds very much of “We Happy Few”, up to the screams of “Laugh louder” when they try to club you to death.
You get ridiculous amounts of XP, but the enemies also become ridiculously tough, surviving 3 headshots from fully upgraded sniper rifle 🤪
4 replies on “Outer Worlds”
> I usually don’t bother with DLCs, by the time I get to them, I’m to tired of the game.
Have no idea how does it work in OW, but in borderlands / fallaut / morrowind DLC are dogshit.
if for some reason you play game for the first time already in some kind of GOTY — you are spammed by extra missions which you can’t hide.
And you do not want to disable DLCs because they usually provide new items.
it so weird.
I get what you mean. In Outer Worlds it’s a little more subtle, because those DLCs are for the end-game characters. But in Dragon Age 2 I remember those were very annoying.
btw, did you play Vampire Survivor ( https://store.steampowered.com/app/1794680/Vampire_Survivors/ ) ?|
that’s good! literally 1 finger hardcore 😀
I didn’t, although some friends already recommended this. I’ll give it a try, I promise 😄