Completed Terra Nova.
There are a few visual effects that I was particularly impressed with. First is the Thermal Disruptor weapon, which projects a kind of heatwave, something that would require years for a fully 3D-engine to manage.
And second, is the water reflections. Those are real time.
Also, it’s a nice touch that they designed how the pirate suit looks like from the inside, just for that single mission where you impose as a pirate.
Completing M29, where you need to protect both trucks and landing pad was no small feat. Not because there are particularly many enemies, but because you can’t be at two places at once, and your teammates are pretty useless at defending anything.
Also, the enemy gets mechs at that point, proper bipedal mechs, not the suits that you usually encounter. And tanks. Those aren’t particularly difficult, but worth noting that they are 3D models, not sprites like the suits.
The last mission is on the easier side, I’d say. Your squad is even given a superweapon, which is just a supercharged mortar, really. You blow Hegemonie’s fuel tank, together with the base, and apparently the evil Ambassador himself, although I missed how it happened.
For a game that is 30 years old, being still playable is already quite something. And despite slight jankiness, it is still a surprisingly well thought and executed game.
2 replies on “Terra Nova Strike Force Centauri”
gameplay is surprisingly fluid and modern
Yep. You can right-click a map, you can left-click to send a drone or a teammate to go somewhere, and in general, it is all quite smooth.