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PC Gaming

Far Cry 6

It feels like people understand less and less what made Far Cry tick. Far Cry 3 had immense sense of presence. How cutscenes worked from first-person, how characters followed you with their eyes. By Far Cry 6, it’s all gone. Now your missions are presented on this sterile backdrop.

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I haven’t played New Dawn much, I don’t like when I shoot someone in the head and they don’t die. But the makeshift weapon aesthetic is straight from there. Weapons are the only part Ubisoft still didn’t manage to ruin.

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What they got right is, for example, that you don’t put a scope on a LMG. But you can put a laser pointer. And that the weapons you get from caches are unique and useful. In really disappointed me in Far Cry 3, when you climb some lighthouse and find absolutely nothing of value.
You also have a pet crocodile now. It’s alright. Don’t remember if Far Cry 5 had pets, and don’t care much for them. Same goes for horses, which aren’t stopped by spinkes at checkpoints.
My trouble is, that the game becomes more and more Just Cause. Now you can climb everywhere with a grappling hook, fall from anywhere with a parachute, steal an ancient Soviet tank by yourself, firing and driving it at the same time.

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You pick a phone, and a car is delivered to you anywhere. Everything is so effortless, it’s not fun anymore.

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