I think it’s a bit of a shame that the game is heavily skewed towards gathering. You are supposed to loose all your equipment from time tobtime, and then buy it again, and that’s what powers game economy.
The bosses are fun at first, feel fair enough if you learn their patterns, but the reward can be 2K, while upgrading your weapon costs 350K, and 2K doesn’t even cover the repair costs for your gear. Probably because of how unprofitable it is, finding a party for dungeons is also almost impossible, unless it’s an end game raid.
Speaking of upgrading, I didn’t understand why it’s needed at first, until my growth started to plato around T6 gear (out of 8). So my character can’t use a T7 sword, but he can upgrade T6 sword he can use 4 times, basically creating T10 sword in the process. Upgrading is expensive, but it is needed as leveling up gets very time consuming.