It’s fascinating to play Greedfall after Far Cry 6, as Far Cry 6 has breadth, but no depth, with it’s tons of repetitive and shallow missions, while Greedfall has a lot of variety in its quests, but those are few. It becomes quite obvious as you visit San Matheus. I was expected to be flooded with new quests, but there was literally one waiting for me. Also, all three royal palaces have exactly the same layout. Which might be a blessing, though, as you know exactly where to seek audience.
After Kingdom Come Deliverance, it also takes time to adjust to the fact that there’s no “property”. You can pick any loot, and if you have the pick locks skill, you can also lockpick any chest in front of everyone.
Speaking of skills, you get those rarely, and when I started the game, I picked up “Charisma”, which should have allowed me to convince people during some dialogues. The problem is, this is chance based, and if you fail, you don’t get a second attempt. So either you save/load or bribe, when it’s an option, which actually works every time.
There are companion quests, which are broken into multiple phases. Those are great, except for the fact that once accepted, you must hang with that companion until this phase is complete. Taking into account that you can have just two companions at any time, that’s quite the commitment, as I discovered while accepting quest from the “Pirate”.
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