The story did manage to lul me with some predictable plot-twists (protagonist being a Native, his cousin sick with the plague) just to completely blindside me with betrayal of one of the companions, that ends in his death. I wasn’t prepared for this, nor did the game prepare me, as it ruins good half of side-quests. It is still brilliant, though.
What isn’t as brilliant is the battle system. Around level 15 you unlock your “ultimate” skill, which for fighters is simply a rage buff, and that’s it, really.
I’m used to games raining items on you all the time. Not Greedfall. I’ve been running with a yatagan picked from the crab-man miniboss chest for a few hours, and ended up replacing it with a two-handed sword bought from a random merchant.
What I do like about the combat mechanics, though, is a honest cleave. You hit everything with your weapon, no matter if it’s a one-handed or two-handed sword, not only the target.