Completed it in a single sitting.
A two-hour long point’n’click adventure, but with isometric perspective, which is slightly uncharacteristic. Sanitarium did the same, though, and even had same themes of seemingly bizzare world that had some concrete reasonings. Structurally, it reminiscent of “I have no mouth“, as there are three stories that unravel one after the other.
There’s no inventory management, so all you have to do is click the objects in the right order.
First story is pretty straightforward: gay lover meeting a married man in Rome. It does some picture swaps and uncanny music, kind of like Last Door, but nothing fancy.
The second story is much more impressive. It’s about a woman that is going mad from grief and laundaum. At first, it has this effect from We Happy Few, whenever she drinks laundaum the grey world becomes happy and colourful.
But by the end of the story, rooms become half grey, half happy, as she moves through them, which is innovative for a pixelart game.
They also switch the character models for her, and she starts to shamble as she gets more unhinged.
Third story is about black doctor in Chicago that struggles with memories from the First World War and with being accused of stealing morphine, which he did, but only to help his neighbour dying from tuberculosis.
It would be all pretty grim and melancholic, if not for the epilogues, which clearly took inspiration from Grim Fandango.