I mentioned that if you die 3 times, you get cursed, and to remove a curse you need to complete a miniquest. Some of those are nasty, though, despite not sounding so. “Kill 5 enemies with fire”? But the fire in this game is extremely weak, a Molotov doesn’t kill a basic zombie in the second act, while shotgun fire shells are too strong, and enemies die from the shell, not from “fire”. Easier to use or buy one of the anticurse “purple” potions instead.
Speaking of purple potions, second act introduces cursed items. They usually have strong benefits, like -20% to all shop prices, but to unequip them you need to die or use the purple potion. Since the way I play this game is by switching weapons and trinkets constantly, it makes sense to limit this.
Another new element, which I’ve seen in MMORPGs, but don’t remember in games much, is world boss. A huge monstrocity shows up half way through the act. You can try and attack it, but you’re supposed to sneak away past it, until you complete the quest to weaken it enough.
Speaking of quests, there’s a very vague sidequest where you need to find a cure for the plague, and both Priest and Madam are after it. It is guarded by three gunslinging wraiths, which are extremely dangerous. Unless you find an amulet that makes wraiths ignore you.
There are no “sets” in this game, but a combination of a pistol that grants 5$ for each headshot and a cowboy had that recovers 5HP for each headshot sure feels like one. And every 5 consequitive headshots also remove a curse, which is great, considering how annoying those are.
Second boss is not bad, but I wish the pyres worked differently. It seems you need to light them with Molotovs, and they burn only for a short period, weakening the boss, but Molotovs aren’t stackable, so you need to drag each into the hotkey slot. I ended up shooting it in the head until it died.