I didn’t know what I expected from this game. Resident Evil 3? Resident Evil 4? Honestly, it’s quite distinct from both. Yes, over the shoulder aiming and laser pointer is very much Resident Evil 4. But there’s much less focus on ammo management. There’s actually an upper limit of how much ammo you can carry for your pistol.
Technologically, it’s very impressive what they tried to achieve here. Dinamic shadows, water phisics, the way your character adjusts his balance according to ship’s sway, raindrops on camera, splashes of water that act as hazard. Speaking of hazards, on the main deck there’s a cargo that swings like a pendulum, and if you get in its way: you’ll get bonked.
Save system is a mix of checkpoints and saves. At key points you are asked if you want to save or not. The only reason you wouldn’t, though, if you are very low on health, I guess. Enemies drop both health and ammo, so for a survival horror, it’s quite aggressive. Sometimes I would finish off a zombie and loot it in the middle of a fight.
Speaking of zombies, they only die permanently after a headshot. And even after a headshot they can edject the parasite, which ironically does even more damage than a zombie with a cleaver. Landing headshots on a swaying ship using a gamepad is not easy. Maybe I should have picked PC version after all.
Storywise, its”The Thing ” all over again. Cartel reopens old russian oil rig, with the help of some exSoviet military and researches. But instead of oil they discover those exocel parasites, that infect dogs, humans and even orcas. Of course they start experimenting on the parasites in order to produce bioweapons. And here we are.

















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