What I like about Gengis Khan campaign is that again, you are tasked to recover a relic, but in fact there are two: one is held by a hostile tribe, and another is hidden away.
Other than that, it’s pretty similar to Saracens campaign, except instead of building camel riders and camel throwers you build horse archers and more horse archers to make a porcupine impression out of anyone who disagrees with you.
The first mission that really annoyed me is the Great Chinese Wall one. Not because Chinese are actually a great counter to the mongols with their rocket carts, arbalests and lance cavalry. But because you’re never told that one of the 4 AI opponents is building a Wonder, that triggers a timer until mission fails (go figure the logic behind it). And that opponent is on an well protected island, so you really need to know what you’re doing.
I ended up using the French strategy to beat this mission. Instead of building a base behind the wall as intended, I transported all my peasants to the island, then fast-teched into Castle Age and built a castle: islanders don’t build rams or trebuchets. Once Wonder was not an option anymore, I moved back to the mainland. Still, it probably took me a good hour to beat the other 3 factions into submissions and hunt all their villagers. Who. Would. Not. Relent.
After this mission beating Russia and Persia is easy, despite the supposed need to control two camps at once. And I expected that the final mission for holding the bridge will be the toughest, because in previous one you are tasked with building three castles, which is a lot, and on my first try Bohemians actually destroyed all of them. But this mission is the easiest, Hungary barely attacks, and then you are given a ton of legendary units.
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