As I said about Resident Evil 2 Remake, 20 years ago I wouldn’t believe something like that would be possible. Actually, I wouldn’t believe something like that would be possible even now, as they clearly got so many things right: Lewis, Robocop’s partner, and Murphy’s own hallucinations.

It plays like Bioshock 2. You’re this hulking monster, sturdy, but slow. And with a nice enemy highlight. You can pick enemy weapons, but for the first part, the default gun is more than enough. It’s accurate, and has burst fire. All accompanied by good old ultraviolence: heads pop, bodies fly, like it’s 2000 again.
Also like Bioshock, you can actually upgrade Robocop, it has 8 different skills, each with its perks. I think one of the Mass Effects used a similar linear system.
There are areas where the lack of budget is obvious, though. Mostly lack of facial animations of second-tier NPCs.





















