Completed Harkonen campaign.

One awesome feature that amazingly was present all the way back in ’92 are the carryalls. They speed up your economy by carrying harvesters to and from spice fields, and they also carry units heading for repairs, if they are free. And, unlike in many other games, they actually circle instead of hovering in one spot.

The campaign is hard and easy at the same time. Since every mission you start with an empty base, and your opponent is given a considerable army, surviving the first minutes can be ridiculously hard, considering how fragile most of the units are. But if you manage to survive, defensive turrets are incredibly cost effective, so after a while your defences become mostly impenetrable, considering how bad pathfinding is. It turns out into almost a tower defence.

I played this game as Harkonen mainly to see the Devastator tanks. They are Mammoth tanks from Command&Conquer, just with stupid splash damage. If Ordos’ Deviator captures them, they sometimes decide to selfdestruct, dealing more damage than the would otherwise.

The only mission I actually enjoyed is the penultimate one, because if you capture the mercenary base, they will fight for you. That’s the only time you get an ally, and quite a useful one too. Also, that’s one of the few missions where you don’t have to hunt up to the last harvester to win. In the last mission, I spent probably 10 minutes hunting the last one.

There is one decent CGI at the end, where Harkonens bomb Emperor flying palace, and he commands to release the Sardukar. The strange thing, though, that it plays after we already destroyed the palace and the sardukars with it.










