It would have been very nice if the keys you found would have been labeled. Because they are distinct, but you have absolutely no idea which door they fit. So I went to reconquer Brenda’s laboratory only to discover that none of the 3 keys I have until now fit.
Day 4. Fired Snake, who was the weakest link. Hired Static, a great mechanic with good markmanship. In theory, you can have up to 8 mercenaries deployed. In practice, until now, at least one is constantly repairing stuff. Another one is a permanent doctor, healing two most injured mercs. So you are deploying with 4. One one of them is probably Elio, who’s a cheap “mule”. So you actually have just 3 guys fighting.

Day 5, situation is improved since I replaced Wolf with Lynx, a great marksman. And since now I have 2 sets of upgraded Spectra Armor, my mercs take less damage.

Capturing the first refinery is not easy, even if you know what you’re doing. In the previous sector there is a stock of silencers, and I had Fidel, explosive expert, to disarm the C4. And yet it took me a couple of tries anyway.
Still, that’s 6 sectors captured in a day.
