The game works well on modern PCs, but since it’s not a remake, the control scheme isn’t modernized. You issue orders with LMB, you cannot select units of the same type with double-click, and the waypoints work weirdly.
As a kid, I completed this game, but didn’t like it. First C&C was straightforward, especially with GDI that had Mammoth tanks. In Tiberian Sun, everything was weird: you could build just one Mammoth, and it was this AT AT with a gauss cannon. NOD artillery couldn’t fire until deployed. Tanks could transform into turrets. And so on.
Now, though, I appreaciate it much more. Missions are like puzzles, and actually encourage exploration: you can find bonuses or alternative paths.
The way campaign is structured is interesting as well. You can do side-missions, that make the main missions easier. Although sometimes it’s hard to figure out which is the side mission and which advances the plot.
One aspect I don’t appreciate is the need to hunt down every SAM site and even destroy fences or complete a mission.













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