Macallan is a strange whisky. It’s considered to be good, but not good for its price, and it doesn’t have characteristics that are considered to be good, such as 46% ABV. By this point, there’s an entire category of YouTube reviews of “MacCallan alternatives”.
There is a catch, though, which is independent bottlers. I have a bottle from Berry&Rudd which I like, as well as more recent Olorosum and the Dark Fruit Feedback Loop 17 (Balmenach?) from Scotch Whisky Society.
It is rumoured that Signatory independent bottlers buy distillate from Macallan, but do not dilute it like Macallan does. And that’s what Speyside M is. With the emphasis on M: there are just two distilleries in Speyside that start with M, and experts say this ain’t Mortlach. I believe them, since Signatory actually have a bottling from Mortlach, and they say so on the bottle. So it’s either Macallan, or Signatory playing the entire whisky community really well.
I was delaying this bottle, until I discovered it almost entirety disappeared. There are plenty of 14 years around, but not 16. So I did get one of the last ones available.
On the nose, it’s Christmas pudding: molases, dates, figs, raisins, all the sweet and sticky and dark stuff. And tastes as you’d expect: sweet, a bit sour, and with a very long warm finish. The closest I have at the moment is probably the aforementioned Dark Fruit Feedback Loop 17, although Lochlea Cask Strength Batch 2 comes close too. Definitely intesnse at 57% ABV.
Considering that I paid 83GBP for that bottle, and Scotch Whisky Society at that age is around 100GBP, it’s a steal.
Day: June 6, 2026
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Signatory Whisky Speyside M 16 years
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Command&Conquer Remastered
I decided to try NOD campaign after all, if only for the CGIs, but on Easy. The difficulty is as I remember it, but on the other hand, the difficulty also lowers the costs of units, so still not the original experience. You can’t step in the same river twice, I guess.

I remembered the iconic scene where Seth gets executed in the middle of the briefing, but didn’t remember what that was about. Turns out, he wanted us to attack the Pentagon.
Another interesting detail, not sure how canon it is, but on the other hand, the entire C&C universe went to shit, so canon doesn’t matter: Kane says he was the one who discovered tiberium and gave it its name.
I was always fascinated that if you capture GDI Construction Yard with NOD, you can build helicopters. It’s such a specific mechanic, as GDI doesn’t have its counterpart, and also there’s just the final mission that has two enemy bases, so by the time you capture a Construction Yard, it isn’t Mission Accomplished yet. Later, Starcraft will have that mechanic as well, but not any other Command&Conquer game, as far as I can remember.
NOD campaign is also weird, because it has 13 missions instead of 15 for GDI. And I’m not sure if it’s a bug, but Temple of Nod allowed me to build only a single nuclear missile, which I wasted, because I was used to firing Ion Cannon every few minutes.
The ending is weird as well. Suddenly, Kane talks about netrunners and cyberspace, and there are three hackers trying to pass GDI cybersecurity defences and getting fried. How did it turn into cyberpunk, suddenly?
Also, for some reason Kane captures the Ion Cannon to frame GDI. Dude, you have built a nuke already.

