Curious that the story repeats “Gladiator”: no-good son kills his Emperor father in a fit of rage, then puts the blame on the protagonist.
“Magic” is surprisingly effective, considering I’m not running a hacking build. As you don’t get slomo right away, bringing up magic menu is a good alternative to assess the situation, and you don’t need to aim precisely for the “spell” to hit.
Since it’s an ARPG, not a shooter, head shots aren’t guaranteed kill. But I did try to boost them with perks as much as possible.
As you try to locate Evelyn, there are morbid detail that’s easy to miss: the prostitute you were talking to earlier was taken to be disposed there too. Another reason not to spare anyone in the Power Plant.
Maybe I went to haitians too early, but in the Mall I managed to barely scratch the Sasquach miniboss. Luckily it’s possible to sneak past her, and then to make a deal with the agent, as I didn’t find a reason to kill him.
Annoying haitian hackers all get fried, and I dealt with Placide myself.
My favorite line of sidequests is catching cyberpsychos, a major theme in the Edgerunners series. Each has a little narrative, my favorite so far is “Smoke on the Water”, which is basically “Taken”, but with no happy ending. You’re supposed to only incapacitate them, which can prove difficult, and only later I joticed that rhe turret psycho did diez despite me finishing him off with fists. But it was too late to reload and the quest chain didn’t fail outright.
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