Day: July 31, 2026

  • Cyberpunk 2077

    The rogue limousines quests line is also fun. Here’s the thing. The goal can stay always the same: return a rogue AI car to the fold. But the story is always different. One bitches about how Father AI doesn’t love it. Another sets an ambush for you. Third engages in good old ramming. And they all have different personalities.
    One aspect that the game doesn’t explain well, is that you can have either “spells” or slowmo, but not both. Or more precisely, controlled slomo, because there are also implants that trigger it at the start of combat or when your health drops dangerously low.
    Once you get a sniper rifle, most of the encounters become much easier. You can also get a smart sniper rifle, and yes, it can headshot for you. The only downside is that it’s a single shot. Or even better, you can get a tech sniper rifle that shoots through walls.
    Ev offs herself in a bathtub. As Johnie says, so much for saving her.
    Cyberpsychos questline continues to deliver. So far there was a ninja revenge story from the 70s, a prepper that overdid it and blew his family with a misplaced mine, and a guy trapped in an exoskeleton against his will.
    Out of the implants, the double jump really stands out, as you can get over most fences easily, or on a roof to get a respite from enemy fire.
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