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PC Gaming

Inscryption

An interesting mix of different genres. A rogue-like: you get to traverse discrete map with random encounters, and if you die, you need to repeat the process again.
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And a card based game: you have classic HP/damage two rows system.

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Cards attack at the end of the turn they were placed. Not the turn after, like Hearthstone. I don’t remember Gwent much, and I haven’t played other card games, so I will keep comparing this to Hearthstone, although I haven’t played it for a few years as well.
What’s interesting is that instead of a single resources like mana in Hearthstone, there are two. Some cards need “blood”, which is trading multiple cards for a single card. But some cards need “bones” instead, which you get after your cards either sacrificed or killed.
There is another layer to the game, though, which is an “escape room”. And there are two special cards that talk to you while you play and give you hints on how to escape.

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The problem I have with this game is how much it expects you to remember. I feel like I need to keep track of what cards I have in my deck, and what different icons on the map mean, and I need to count the number of bone chips on the table.
Checked the guide, and turns out I either got incredibly lucky, or this game is designed very well. I traded an eye just to win the Prospector boss, and then when I was proposed another eye, I randomly picked the most peculiar one. Turns out that’s exactly what you need to do in order to complete the first chapter.

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