Clearly inspired by earlier Heroes of Might and Magic or maybe even Kings Bounty. And with impressive 12 factions, most of them taken directly from HoM&M3.
Visually, it is much more primitive than gorgeous Heroes of Might and Magic, though. Much closer to Master of Magic in the art style.
The fights are real-time, and remind me of Lord’s of the Realm more than anything. With the hero participating in the fight as well. The control is indirect, with you just able to place the units (fighters at the front, archers at the back), and give them general direction of attack.
The real downside is, like with many other indie games, there is only skirmish. No campaign whatsoever. And skirmishes get boring very quickly.
There’s also treasure hunting and obelisks with hints, just like in HoM&M series. The artifact that you end up finding is not a game-changer, from what I could tell, though.
2 replies on “Hero’s Hour”
> No campaign whatsoever. And skirmishes get boring very quickly.
наоборот же 🙂
я что-то запустил, побегал, оно пару разе вылетело и я решил что не готов.
с HOMM не то что схожесть, там прямо копия и эт печальновато.
В campaign HoM&M всегда были какие-то идеи, она чему-то учила.
А тут пока skirmish’ы очень скудные, по ощущениям.