After many years, I decided to give another chance to Heroes of Might&Magic 6. When I first played it, it felt that the campaign was completely broken. And not only to me.
Enemy hero would come at you with a huge army, and even if you manage to beat him once, he would amass it again at an incredible speed. Not sure if that was balanced out somewhat. But the only way I managed to beat some of the sieges is by creating a bucket brigade of heroes passing armies from one another as quickly as possible. Obviously, this is extremely boring.
Also, there is still a problem that the combat is incredibly slow. Units are too sturdy, and you just spend turn after turn trading blows.
They did invest a lot into a storyline, but it is still a mess.
The story follows duke Slava and his five children, representing the different factions in the game. How one of his children ends up being a barbarian, another an undead necromancer, a third one a demon, and fourth a crazy fanatic (although this one is kind of obvious)? Well, that’s a long story. And it’s not told in any order.
For example the first campaign after the tutorial is Necropolis, playing as ressurected Anastasya. But her brother executes her for assassinating their father only in the 2nd campaign.
In the 3rd campaign we play as Irina, a magic user that is released from a cell where her husband put her by her brother from the 5th campaign. Confused already?














