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PC Gaming

ArmA 2

Had to replay the “Harvest Red” mission don’t know how many times, not because it was tough, but because the script announcing about the sniper wouldn’t work.

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Many aspects of the game are made better than ArmA 3. First, you got your teammates, that are with you through the campaign, not some random “bots”. Second, you and your teammates don’t die outright from injury. Sometimes there’s time to issue first aid. It makes the fights slightly less chaotic, and also makes you care about them more.
Once useful, if unrealistic feature is that you can control any of your teammates directly. Need to snipe someone? Sure. Need a rain of bullets? No problem. Remembering how many times I had units stuck in walls in ArmA 3, I wish ArmA 3 campaign had the same feature.
Another thing ArmA 2 had: women. And civilians in general. I’ve seen cows blocking the road, I’ve seen farmer driving a tracktor. ArmA 3 feels so baren after that.

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“Razor Two” mission was the one where I dropped the game last time, I think. We capture the leaders of the rebels. But the leader of local militia betrays us and releases them, executing commander Miles in the process. We’re tasked with hunting them down. This seems like an optional mission. First, you’re asked if you want to do it. And second, if you kill Bardak, one of the guys that you hunt, the task is considered a failure, but you can progress anyway.
In any case, we jump into a Humvee with a .50, and just hunt for clues. There are just a few enemies you actually have to kill. ArmA at its best.

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The only trouble was that the capture script doesn’t trigger very consistently. Cooper can say “there’s no one there”, while Bardak stands in front of him. Then Bardak would try to escape on foot, but Cooper won’t shout for him to surrender. Shooting him in the legs doesn’t help. I mean, it does makes him crawl, but he still wouldn’t surrender. Had to play it a few times until the script finally triggered correctly.

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