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Iron Harvest: Operation Eagle and Rusviet Revolution

Completed Operation Eagle. The final unit of US is “Samson”, a flying aircraft carrier, similar to protoss carriers from Starcraft. Slow, but with huge range and effective against most units. The final mission is still tricky. First you need to capture a very well defended fortress, full of anti-air guns. Then you need to withstand a counterattack, but without any AA, which is slightly annoying, as Saxonians sport a huge flotilla of airships.
The only bit I regret is that you don’t get to play with the Admiral’s airship much. It looked like a fun unit.

After Operation Eagle, Rusviet Revolution DLC feels stale. You get to put those Gulya Gorod to good use, that’s true, as most missions are strategic, and not hero based. And there are a few fun ideas, like a mission having three different paths represented by three different rail tracks with different challenges. But there are no new units whatsoever, and in the end, the game pulls W40K on you. The entire story starts with Saxony, Rusviet and Polania being at war, and ends with Saxony being controlled by a mad prince and Rusviet being controlled by Rasputin/Fenris. So, the next game, if it ever comes, will start again where it all ended, all the three factions at war with each other.

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