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PC Gaming

Unto the End

This is an interesting mix. Minimalistic interface, slow moving character and traps resemble a limboid. But there are fighting mechanics, with telegraphing enemies, resembling soulslike.

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But then there’s no visible stamina, and no penalty for death, no bloodstains. There are campfires, though. There’s also roll vs block mechanic, but here the game adds something I haven’t seen in this genre, although it appears in fightings: high and low blocks. Every enemy telegraphs a chain of high and low attacks, and if you block all of them, you can riposte.

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One nice detail is that you can upgrade your armor by collecting different junk, and it changes your appearance slightly.

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