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PC Gaming

Intravenous

Storywise, I’m surprised this turned out to be a vigilante story. Junkies killed your older brother, and now you and your mysterious Accomplice are out for revenge.

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The game has all the aesthetics of Hotline Miami, with hard-top-down view, but most of the mechanics from Splinter Cell: light indicator, noise indicator, five move speeds, night vision goggles.
The enemies are also very aware of their surroundings. Leave a door open, and they’ll investigate. Try to close a door while you block it, though, and it won’t. So you end up learning very quickly to close the doors carefully.

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You also get to choose from three types of armor, and in general, the more stuff you carry, the more noisy you are, and the slower you move.

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