Completed AirForce Delta.
Despite planes and landscape looking great for Dreamcast, the effects could be better. The explosions look like there’s three frames of animation, and shot down objects straight disappear.

Mission 12, that has you taken down a flying fortress (straight from Ace Combat 1) and a whole base is quite brutal.
But what really got me was Mission 14. It’s “shoot a crashing satelite” mission, but with enemy planes shooting at you. And with an incredibly tight time limit. I seriously considered dropping the game at this point, as it isn’t clear whatever the game wants you to do.
Then there is corridor run, where you fly though a mountain tunnel. But you also have to fight an enemy ace.

Then there is submarine hunt in the Arctic. Somebody was seriously copying Ace Combat 2 homework.

The penultimate mission is a marathon of time and missiles. There are so many targets, even hitting all of them almost depletes your stock, and so many enemies I continuously died from chip damage. And if that’s not enough, there is also a time limit.

Don’t know if it’s just my console, but half of the time I got killed on that mission, I had to hard reset as well.
I actually liked the last mission, though. It’s nothing special, just a duel between you and a fictional plane. But unlike Ace Combat 3 or Ace Combat Zero it doesn’t have any gimmicks like having to shoot it with a machinegun only. Yes, it is frustratingly maneuvrable, but nothing more.






































