Myst 2021

Another point’n’click adventure that I found extremely obscure back in the day, this one a 1st person as well.
First I tried the Masterpiece Edition, which, although it works, is basically unplayable. There’s a Windows 3.11 border, blurry prerendered graphics and discrete movement that induces motion sickness, because you rotate at arbitrary angles, depending on the “room” you’re in. Sometimes you’d do 90 degrees turn, sometimes 180, because it’s a “corridor”. Unsettling, and not intentionally.
The remake on Unreal Engine is much more playable than the original, in my opinion. It solves the issue with disorienting navigation, as it turns the game into a typical walking sim, most of which use Unreal Engine anyway, and it’s pleasant looking too.
The game itself is the most difficult point’n’click I’ve played so far. Not that I chase difficulty, quite the opposite.
It’s just the first game I can’t even understand what’s a puzzle I supposed to be able to solve, and which I need more hints.
You can rotate the lighthouse, and when pointing to another puzzle, it will show you a solution: which time to set on the clocktower, or what’s the code for a safe in the boiler room. Are those hints? Or is it the proper logical solution?
Also, it spills on you four graphomanical stories about a man travelling between worlds. Are those hints? I don’t know, for how much text there is.

Myst-Screenshot-2026-08-22-21-41-49-80 Myst-Screenshot-2026-08-22-22-11-33-58 Myst-Screenshot-2026-08-22-22-12-41-75 Myst-Screenshot-2026-08-22-22-13-42-90 Myst-Screenshot-2026-08-22-22-38-13-59 Myst-Screenshot-2026-08-23-20-28-34-28 Myst-Screenshot-2026-08-23-20-29-14-51 Myst-Screenshot-2026-08-23-20-31-04-31 Myst-Screenshot-2026-08-23-20-37-07-10 Myst-Screenshot-2026-08-23-21-10-41-81

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