Categories
*.AVI

The Bear S01

Finished watching the first season of The Bear.
It’s very novel, intentionally intense, unrealistic in being realistic.

The last two episodes of the season are just one example: one being 20 minutes instead of the usual 30, with all that time people screaming at each other. While the last episode is almost 50 minutes, with Carmy giving that speech about the relatioship with his brother for 6 minutes straight.

 

Of course there’s a lot of food closeups, which is expected. And you have to learn about Chicago culture, which I don’t care for much. And a lot of the kitchen jargon, which I found quite interesting and with “behind”/”corner” even useful sometimes.

Categories
PC Gaming

Chernobylite

I knew this game will get me, but it still got me. On the 10th day, you die, no matter what you do. You start your day by dying. But this just brings you to the Fractal Memory. And here’s where the crazy stuff starts. The choices that you’ve made, that I was wondering about: not only they are all presented to you, you can also change any of them, if you have enough of chernobylite. This is basically flipping anything you know about making choices, and reminds me of Zero Escape series on 3DS, which I’m very fond of.

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While the initial set of weapons is pretty standard: revolver, shotgun, AK, the authors went quite inventive with the railgun. First, one of the upgrades let it generate ammo. Infinite ammo for railgun! Who’d want to pick up crossbow bolts if you can have infinite ammo instead?

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There’s a perk that allows you to see enemies. But I only got it on my second week. Another upgrade for railgun lets it shoot through walls. So, if you really want to, you can spot enemies through walls, and shoot them indefinitely until they die. Neat.

Categories
PC Gaming

Chernobylite

It is not always clear what the correct choice in a quest should be, which is a good thing, really. At one point you’re given a choice of either blowing the famous Chernobyl radar or keeping it to use it yourself. And it’s not clear why blowing it up would be a good thing, except your wife hated it. So that’s what I did.

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Found AK47 quickly enough in the Pripyat Port. Even with an upgrade. With it, and the upgraded shotgun against “zombies”, the game becomes more shooter and less stealth. Which is good, as the stealth in this game is not so enjoyable. There are “alert cones”, that point to the enemy that is suspicious of you. But that’s it. Not only you can’t see through walls and don’t have a radar, it’s also very hard to distinguish enemies from their surroundings, and since they all wear masks, it’s hard to tell which way they’re looking either.

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“Biometrically locked weapons” are a common trope in games explaining why you can’t just start picking weapons from dead enemies, and need to make do with what you have, like crafting them. But I’m not sure why the authors even bothered, as weapons seem to be quite plentiful anyway.

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Categories
*.XLS Nintendo PC Gaming Switch

Completed

PC:

  1. Ascent
  2. Descent
  3. Doom
  4. Doom 2
  5. Doom Eternal
  6. Iron Harvest
  7. Mega City Police
  8. Outlaws

Switch:

  1. Hades
Categories
*.BAK

Braun 9 Shaver

After struggling with Philips top-of-the-line shaver for a year, I went back to Braun.
It shaves better, there’s simply no arguing about that.
Also, it’s cleaning station acts as a charging station, while Philips is basically just a plastic can.
What’s strange is that unlike Series 7 shaver, there’s no horizontal swivel, just vertical swivel. But this one you can lock in place with a special button, unlike Series 7.
What I like the most is that the heads are also locked. You need to press two buttons to actually release them. I had a head fly off Series 7 a few times.

Categories
PS4 Sony

Playstation 4

I’ve been eyeing Playstation 4 for at least 5 years now. For the very few exclusives the console actually has. Today I finally went and got it from CEX, since I already had half of its price in coupons. And all I can say, I missed the train.
The console firmware is 10.71, someone updated it this year, so it can’t be jailbroken yet. And even the seconhand games for it are still surprisingly expensive. I guess because it is still “good enough” for so many people. So, games from 2020 go for 20-30GBP.
There are just a few games I wanted to play on it that are not available on either PC or Switch. So I guess I’ll just sit on it for now.

Categories
PC Gaming

Chernobylite

This looks like a mod for STALKER. Even the local nemesis is called Black Stalker 😬

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We play as profressor Igor, who’s searching for his wife, Tatyana.

Chernobylite-Screenshot-2023-11-30-22-30-14-36Or, more precisely, he searches for a material called chernobylite, which can be found, obviously, in Chernobyl.
As gameplay goes, we have a Geiger counter that also can highlight pickable items. And there is a lot of junk to collect.
Every day you pick an area for your and your teammates to investigate. Teammates just return with some resources, but you on the other hand can investigate points of interest and trade with NPCs.

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Weapon modification system is surprisingly serious. With pros and cons for different upgrades, and visual queues.
One bit I was generally impressed by is the leveling up system. Instead of just picking a skill, you actually get to do a small training mission before you can acquire each of them. For silent takedown, for example, you have to sneak up on your teacher.

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There are some pretty obvious references. Like the device that can detect object history based on radiation that the professor was developing was called Ariadne. And when searching for clues to find his wife he speaks of “pulling the thread”.

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Another character talks about Rat King and leaves a ballerina music box as a clue, a reference to Nutcracker.

Categories
Emulation

Matt’s Supreme Killer Instinct Retrospective

The entire Killer Instinct series went by me as a kid. I never had a friend with SNES, not even mentioning seeing one of these in the arcade.
So for me it’s interesting to hear a fan perspective on it:

There’s a more detailed video for Killer Instinct 2013 as well:

Interesting that one of the people behind the remake is the author of Weaponlord game. Makes a lot of sence, as both Killer Instinct and Weaponlord where those 90’s brutal-metal-fantasy kind of games.

Categories
PC Gaming

Iron Harvest: Operation Eagle and Rusviet Revolution

Completed Operation Eagle. The final unit of US is “Samson”, a flying aircraft carrier, similar to protoss carriers from Starcraft. Slow, but with huge range and effective against most units. The final mission is still tricky. First you need to capture a very well defended fortress, full of anti-air guns. Then you need to withstand a counterattack, but without any AA, which is slightly annoying, as Saxonians sport a huge flotilla of airships.
The only bit I regret is that you don’t get to play with the Admiral’s airship much. It looked like a fun unit.

After Operation Eagle, Rusviet Revolution DLC feels stale. You get to put those Gulya Gorod to good use, that’s true, as most missions are strategic, and not hero based. And there are a few fun ideas, like a mission having three different paths represented by three different rail tracks with different challenges. But there are no new units whatsoever, and in the end, the game pulls W40K on you. The entire story starts with Saxony, Rusviet and Polania being at war, and ends with Saxony being controlled by a mad prince and Rusviet being controlled by Rasputin/Fenris. So, the next game, if it ever comes, will start again where it all ended, all the three factions at war with each other.

Categories
PC Gaming

Iron Harvest: Operation Eagle

Although sometimes I grow tired of a particular game by the time I reach the DLC content, I decided to give the Usonian (USA) campaign a go.
The biggest change is the introduction of aerial units. You can see though, that it’s a DLC, because most of the units are similar for all factions. But US has a few unique ones.

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Usonians themselves feel faster than other factions. And their mech infantry doubles up as engineers.

Storytelling continues to be amazing. It’s a bit tongue-in-cheek, with US first “protecting its assets” (oil refineries) on Alaska, at the outbreak of the Revolution in Russia. Then cosplaying Lawrence of Arabia.

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Arabia has just two unique units. Hashashins are close-combat ninjas, effective at countering enemy infantry, most of which weak in close combat. And war camels, as funny as they sound, are able to outrange and supress any infantry, and escape any enemy mech. In a game where all the units are slow, a fast unit is a game-changer.

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Categories
PC Gaming

Iron Harvest

Completed Iron Harvest.
Third campaign is dedicated to Saxony. As I mentioned, the storytelling is surprisingly good, so we jump back and forth in the timeline of events.
Saxony has the most interesting unique mech in the game, Brunhilde. Not because it looks like WW1 version of AT-AT, but because it’s the only mech more powerful while facing enemies with its side, due to a broadside row of cannons it has.
Eisenhans are fantastic as well. While mech infantry units of other factions are focused on hand-to-hand combat, Eisenhans are equipped with mortars.
The final mission reminded me of Dawn of War 3, which was a brilliant strategy game… until it wasn’t. Last mission, you end up chasing a triffid out of the War of the Worlds with all six of your heroes. At least this mission is not annoying.
So I consider the penultimate mission to be the best one, seeing how huge mechs duke it out.

Categories
PC Gaming

Iron Harvest

I’m actually amazed that they implemented an armored train in the game. It moves on tracks, and you need to switch the tracks with infantry, and it also can carry infantry and has a Long Berta like artillery cannon, so it’s actually very useful.
After a few intense campaigns for Polania (Poland), we switch to playing with Rusviet (Russian Empire) forces. But those missions are mostly hero-based, which after you’ve already experienced the more strategical missions is slightly disappointing.
You do get to play one strategy-scale mission with Rusviet, at least. It’s a bit annoying, because there are Tesla Towers (sic) that only one hero can disable, and that destroy everyone else in a couple of shots. So there’s still plenty of micromanagement. But at least you get to experience the Rusviet heaviest mech, Gulyay-Gorod, which is an absolute blast. As well as their version of Katyusha.

Categories
*.BAK

Gadd’s Black Pearl Oyster Stout

One of the cans I’ve got from Beer52 random beer box was this oyster stout from Ramsgate. Strangely enough, most of the places that do sell it, sell it in bottles, and not in cans.

It’s a fine stout at 6.2% ABV, not too sweet, not too smoky, no hard feelings. Almost no gas either.

As of the name, some claim that brewers were adding oysters or oyster shells to the beer as a clarifying agent. There are no oysters in this one, though, and they explain the name as “good with seafood beer”.

Categories
PC Gaming

Iron Harvest

After failure with Scythe, set in the same universe, I’m surprised how good Iron Harvest is. It resembles Company of Heroes, with it’s squads and cover. But in a fictional World War I setting with mechs.
The visuals are frankly amazing. While trails in deep snow aren’t new, I think it’s the first time I see them in what’s basically an RTS.

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Infantry can hide in buildings, and capture heavy equipment, such as machine guns and howitzers.

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What’s interesting, they can also switch classes by picking up weapons from the fallen enemies. Kill a squad of machinegunners, and become a squad of machinegunners yourself!

Categories
PC Gaming

Descent (1994)

Completed Descent.

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Out of sheer stubbornness, and my current inability to play anything remotely intellectual.
Pluto Outpost is one map I don’t hate in the bunch of maps after the 16th level or so. It has a nice design of recurring domes, it’s distinct and easy to navigate.
The game has just two bosses, the one on the 7th level which I mentioned, and then the final boss. I can say that I like the first boss, but not the second one. It’s basically the same design of the boss that teleports from place to place, but instead of firing cluster missiles (“smart missiles”, it fires nukes (“mega missiles”). And there seems to be infinite number of mobs teleporting all the time. Including the hitscanners I hate so much, and the bots the lie mines, that just add to the chaos. There are a few invulnerability pickups, but they don’t help much. So I just bruteforced it, as I had 25 lives left.
The ending is that the corporation doesn’t allow you to return because it’s afraid you were infected by the alien virus. Which leads to Descent 2, I guess?

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Honestly, I wish I stopped playing after the first boss. The red enemies and the “minigunners” become absolutely annoying at later levels, as does the progressively complicated level design, and the game has very little to offer after that point, besides more enemies placed in every nook. I wouldn’t mind it if the armor drops were more frequent. But they way they are, it’s either save/load or trying to snipe enemies around corners at later levels. Both aren’t fun much.

Categories
PC Gaming

Descent (1994)

Found a secret level. It’s surprisingly useful, as it grants you the Fusion Cannon, the last main weapon. It’s interesting, as this is the only weapon you can charge, but if you overcharge it, it starts to damage you instead. Also, it knocks you back when you fire it.
A problem with the weapons is that out of five weapons, four using the same energy ammo. Vulcan Cannon is the only exception. It’s also the only hitscan weapon you have.

I think the design of all the enemies in the first episode is simply brilliant. It is very distinct. Later enemies: not so much. Some look like a flying dildo.

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And it’s not just how they look. They are also very hard to spot, and shoot at you a volley of three rockets. Even if you dodge those, you’ll probably get some damage from the splash. Prepare to die a lot to chip damage.

There are a few fresh ideas on the later levels. None of which is very good. One is the mining robots. Another is that keys are sometimes carried by robots as well.

Categories
Hardware

About Razer Kitsune

Razer Kitsune seems like a joke.

For years I was saying that it’s fine to play fightings on a keyboard. And now they started producing fighting keyboards 🤦‍♂️
Still, it’s an interesting one. Notice how “up” is under the thumb, as a spacebar would be on a keyboard, and “down” is for the middle finger. That’s so you could do QCB/QCF easier.

Would be nice to try it, but considering it’s 300$, and something like a Hori Mini costs 40$, I probably wouldn’t.

Categories
PC Gaming

Descent (1994)

The original game becomes a jumble of pixels quite often. There’s a source port, though, that addresses that issue:
https://www.dxx-rebirth.com/download-dxx-rebirth/

Also curious that the original game ran in 320×200 resolution. That’s why some of the DosBox screenshots look a bit off.
Think you haven’t suffered enough? 3rd level introduces a generator of enemies. Luckily it’s not infinite, it seems.
And on the 6th level, a new horrible enemy appears. A hitscanner. Prepare to die to its chip-damage.
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The red hulks start apear more often here as well. And their homing missiles are almost impossible to avoid. I thought previously I didn’t know flares existed. But flares seem to have no effect.
7th level seemed easy at first. Until I reached the final room. I vaguely remember playing this game as a kid that there was some kind of invisible boss that shot homing projectiles at you, and I never managed to beat him. But I thought it appeared earlier in the game.
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Death is not the end, though. Despite the game having a proper save/load, it also has a lifes systems. After being killed, you respawn at the beginning of the level, having left all your equipment where you died. Kind like MMORPGs. The only downside is that you loose all the hostages, if you picked any.
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Categories
PC Gaming

Lack of motivation

I got to admit it, these days it’s hard for me to find much motivation to do anything, really, including playing games. That’s why when I play, it’s mostly retro FPS now, that require mechanical skills, but not much thought or feel. I can do mechanical.

Categories
*.AVI

Escape from LA

I guess that watching “Escape from LA” standalone might be alright, but watching it a few days after “Escape from New York” is a strange experience. There’s a 15-year gap between the events of the two movies, and a 15-year gap between the original and the sequel being filmed. But despite it being a sequel, it feels more like a remake because it follows all the same plot twists, just altered a little.

 

Here the differences begin to show. As I mentioned, “Escape from New York” was a zombie movie in disguise. This is a Western.

 

Again, Snake is caught and awaiting being sent to another prison island. Again, someone ejects on this island shortly before, this time not the President himself, but his daughter. Again, Snake needs to recover not so much as the daughter, she is to be disposed of, but what she carries in a briefcase. And again, he is injected with something lethal with a strict time limit. There is even a crazy ruler of the island that plans an escape. This time a Latino, and not a black guy, though.

 

This time Snake uses a submarine and acts as an idiot immediately, without waiting for the final sequence, as with the original minefield run, losing the submarine and thus his means of return in the process. Seeing the ruler, he decides just to take all his convoy head on, by himself. Here the budget begins to show: there are lots of explosions. The whole scene is just ridiculous, with Snake riding a bike on a single wheel, and fighting a guy on a horse for some reason.

Interesting how they tried to incorporate anything fashionable. In the original, Snake had to fight in a ring? Now he has to play street basketball. And the crowd cheers him in the same manner.

 

What else is fashionable? Surfing? Sure, Snake can surf!

 

Turns out, I vaguely remember the ending where Snake blasts the entire globe with an EMP, and Pam Grier’s character, which is supposed to be trans, a novelty in ’96.

I also misremembered, thinking that throughout the movie, characters are referencing to the events of “Escape from New York.” They mostly talk about Cleveland, which is never depicted in movies, but was retconned in comics.

The only notably good part is the ending. It ties nicely the ticking virus plot (which turns out to be a fraud, nothing more than a flu), and the holograms from the beginning of the movie, and the fact that Snake refuses to take either side of the American fascists or the socialist invaders from Mexico and Cuba.