Categories
MMORPG

Albion Online

I think it’s a bit of a shame that the game is heavily skewed towards gathering. You are supposed to loose all your equipment from time tobtime, and then buy it again, and that’s what powers game economy.

Albion-Online-2025-03-27-21-03-56-11-DVR-mp4-000356-498The bosses are fun at first, feel fair enough if you learn their patterns, but the reward can be 2K, while upgrading your weapon costs 350K, and 2K doesn’t even cover the repair costs for your gear. Probably because of how unprofitable it is, finding a party for dungeons is also almost impossible, unless it’s an end game raid.
Speaking of upgrading, I didn’t understand why it’s needed at first, until my growth started to plato around T6 gear (out of 8). So my character can’t use a T7 sword, but he can upgrade T6 sword he can use 4 times, basically creating T10 sword in the process. Upgrading is expensive, but it is needed as leveling up gets very time consuming.

Albion-Online-2025-03-25-23-46-31-08-DVR-mp4-000450-499

Categories
MMORPG PC Gaming

Albion Online

As I still have a couple of days of Premium, I decided to keep at it. A couple of hours in, you finally get some weapon variety. Not just sword and shield, but two handed swords as well.
There are no experience levels, but instead every skill has a level. Swing a claymore, and you will raise both “sword” and “claymores”. Swing it enough times, and you’ll be able to use claymore of the next tier.
Levels also affect which skills you get. Every piece of equipment has multiple skills to pick from. The choice is mostly between single-target and AoE.
Group dungeons are fun. Or at least they are fine. But unlike Diablo Immortal, there’s no built-in mechanism where you queue to a dungeon. You just need to descend into a dungeon and hope other people will come with you.