Tag: Command&Conquer

  • Tiberian Sun

    Completed GDI campaign.
    Out of all the GDI missions, “Weather the Storm” is the worst one. You aren’t allowed any flying units due to ion storm, which means you have no way to counter NOD artillery. You also have no map.

    Game-exe-Screenshot-2026-05-23-18-54-17-95
    And the last mission is though. The real problem is the time limit of 1 hour, otherwise, if would be as any other mission. The idea is that you reset the time limit by hunting the ICBM sites, but this isn’t explained at all. Once I did, though, it was bomber-time. In the final mission it’s quite pointless to destroy enemy buildings, as it’s able to rebuild them almost instantly, so you need to hunt the construction yards. And in fact there are 3 AIs and 3 separate construction yards, but you wouldn’t know that, because they are all the same red color.

    Game-exe-Screenshot-2026-05-24-15-33-44-28
    As a kid I thought I don’t understand what characters are saying, because my English is not good enough. Turns out, the audio isn’t good enough: you often can’t hear the actors due to music and background noises.

    Game-exe-Screenshot-2026-05-23-17-38-21-89
    Overall, I enjoyed Tibrian Sun much more than the first time, despite somewhat akward controls and terrible unit aiming: my Mammoth MK2 was firing at a target few steps ahead, and not hitting it, because there was some bump, while missiles would hit cliffs instead of SAM sites above.
    (more…)

  • Command&Conquer Remastered

    I feel like as a kid, I missed a lot of the story. Like the fact that the government and scientists try to hide that tiberium is toxic at first, and soldiers getting infected as a result. Or that NOD uses a journalist for propaganda, claiming that GDI destroyed and orphanage. Or that the UN cuts funding to the GDI. The story is quite prophetic for ’95, I must say.
    Honestly, I didn’t enjoy GDI campaign as much as I thought I would. Maybe it’s the broken balance, but I ended up running out of money all the time, while opponent obviously cheats, gaining more money from each harvester.
    Ironically that I remembered Warcraft 1 being hard, and Command&Conquer being easy, while now it’s completely opposite, at least for the remakes.
    I was enjoying the final mission, until Hand of Nod started firing. First, I don’t remember it being able to obliterate multiple buildings. And second, AI is able to use it twice in a row, erasing your base.
    (more…)

  • Command&Conquer Remastered

    I already praised the remake when it came out, but I only played it briefly.

    Command-Conquer-Remastered-Screenshot-2026-05-10-16-25-58-11
    The UI now supports production queueing for units and is divided into 4 tabs instead of 2: infantry, vehicles and superweapons are separate. You can now double-click to select all units of the same type, and also use more common nowadays RMB to issue commands, instead of LMB in the original. No waypoints for units or rally points for buildings, or attack-move, though.
    The remake exposes how much old RTS games relied on AI being dumb. If you turn on the new AI, harvesters become a menace, since you can only produce infantry units in the early missions, and harvesters absolutely hunt them down.
    Where I think the game breaks is in the commando mission. It’s a classic, you’re given just a commando with a sniper rifle, and need to sneak into the base the blow it. Easy day. But because of the new AI, the entire enemy base swarms at you.
    I had to check that I’m not imagining things, so I actually downloaded the original Windows 95 version, and it is indeed much easier.

    C-c95-Screenshot-2026-05-10-22-40-24-34

    Command-Conquer-Remastered-Screenshot-2026-05-10-18-05-26-80
    (more…)