I already praised the remake when it came out, but I only played it briefly.

The UI now supports production queueing for units and is divided into 4 tabs instead of 2: infantry, vehicles and superweapons are separate. You can now double-click to select all units of the same type, and also use more common nowadays RMB to issue commands, instead of LMB in the original. No waypoints for units or rally points for buildings, or attack-move, though.
The remake exposes how much old RTS games relied on AI being dumb. If you turn on the new AI, harvesters become a menace, since you can only produce infantry units in the early missions, and harvesters absolutely hunt them down.
Where I think the game breaks is in the commando mission. It’s a classic, you’re given just a commando with a sniper rifle, and need to sneak into the base the blow it. Easy day. But because of the new AI, the entire enemy base swarms at you.
I had to check that I’m not imagining things, so I actually downloaded the original Windows 95 version, and it is indeed much easier.

