Categories
PC Gaming

Deathloop

Completed Deathloop.
I thought that the sniper rifle shown on the promo art is not in the game. But you get it in a very Hitman 47-like twist, where Eternalists set a package for you, then snipers ambush you from all sides. By that point, though, I had a Metal Gear Solid-like stealth, that is infinite, as long as you don’t move, which is crazy.

So the main plot twist is that Julianna is not your disgrunted lover. She’s your daughter.

At first I was under the impression that I needed to figure out in which order to execute the Visionaries. But turns out there is just one order, and it’s all explained to you, no missing it
Overall, executing the plan is fun, with one exception. Maybe I spent too long, but most visionaries stopped dying from a single headshot. Power creep. So what was supposed to be an elegant kill turned out to be messing firefight.

Categories
PC Gaming

Deathloop

I like how the game doesn’t force a stealthy approach on you, like Dishonored did. You get spotted, you often get a chance to fight out of it, without repercussions.

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What I don’t like is that the game does make me feel a bit dump. The expectation that I would be able to create a time-bending plan to trap and kill all 8 of my Visionary “friends” in a single day is a bit too much.

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Funny enough, Deathloop has same problem with its arsenal as Far Cry 6. Early on I got an elephant rifle from Julianna that fires explosive bullets. And honestly, you don’t need any other weapon in this game. It one-shots all enemies at such a distance they don’t even hear the shot. And it’s still efficient at close range.

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Categories
PC Gaming

Deathloop

I never liked roguelikes, especially not roguelike FPSs, but then that’s because they didn’t have budget. Deathloop tries to pull what Hades did before: roguelike, but with a good story and art. This one has a 60’s aesthetics, which haven’t tired yet.

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It’s a stealth shooter at its core. You mark your enemeies, they have alert meters, you’re given a silent nailgun early on, all that stuff. For some reason they decided to do away with bodies, maybe they didn’t want you to carry them around. But unlike stealth shooters, weapons have different quality levels.

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As the name suggests, it’s a Groundhog day. Every day divided into 4 episodes, and then you wake up on a beach again. You play as Colt, amnesiac former head of security, who is now set to escape. In order to do so, he needs to eliminate all 8 of his former colleagues in a single day.

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They really nailed the shooting mechanics. Weapons look unique enough, but also recognizable enough to understand their function, and they handle just right. There’s a jamming mechanic, which I don’t remember since Far Cry 2. Probably added so I wouldn’t be able to mow down dozens of enemies like I did in Far Cry 6.