Guess who got 3 4 similar legendary helmets now…
On the flipside, Blizzard is surprisingly generous about some aspects of the game. For example, you need to get every legendary item only once in order to keep its effect. You can “extract essence” in Westmarch, and after that you can always imbue another legendary item with this trait.
I like comparing how character look evolves in Diablo. But after you reach maximum level and start accumulating Paragon points, it stops being interesting. Your character just stocks on all-legendary equipment, which defines most of their looks. You don’t look that way because it’s cool, but simply because you need a trait from that particular piece.
That also means that if you play Diablo Immortal enough, you’ll know which traits are equipped on each character simply by looking at them. I won’t mistake that bucket helm or that armor for any other now.
Tag: Diablo Immortal
Diablo Immortal
I love to track the evolution of my character in Diablo-like games:
Diablo Immortal
Talismans are just dumb. 2% to a random skill. What?
Of course there’s a fight with the Butcher…
By 56th level we are reaching Scarn, the demon lord that was introduced as the main villain. Turns out he kidnaps angels and tortures them in order to create a demon army. Don’t ask me how that works. Along the way we beat huge worm and a dark angel. Those fights are pretty good!
For some reason we need to bomb some furnaces, and we use the angelic dagger as a kind of HIMARS to do that.
But that was all Scarn’s plan, you see, as he wanted to taint the dagger by soaking too much of the demon’s essence. So, he now can steal the dirty dagger. We pursue him and beat him to death. He isn’t very tough, unless you’re playing on your phone, I guess. Attack patterns are very similar to Diablo from Diablo 2 (I don’t really remember Diablo from Diablo 3). Especially the laser beam attack.
The dagger is still tainted, though. So it shatters alongside the last Worldstone fragment we also took away from Scarn. But now new weird stuff is happening: Diablo’s spirit returns.
I’m not entirely sure how a demon has a spirit, but whatever.
Diablo Immortal
I already mentioned that the graphics aren’t far from a 10-year old game. Where it differs though slightly is in the models. The models look better. This includes both your character and enemies. At first I was sure they are mostly reusing old models from Diablo 3, but when you fight King Leoric (yes, you have to fight him AGAIN), you’ll see him riding a horse.
Manoruk, a giant lich popping out of a doorway is also a lot of fun.
There are now splashes of blood on the character, and the fabrics such as crusader’s tabard looks better too.
The fights are slightly more telegraphed, I would say, than Diablo 3. Bosses would highlight the zone they plan to attack, and your attack draw cones or lanes as well.
Story-wise, it was a very smart move from Blizzard to release this after Diablo 2 Resurrected, as the story takes place after Diablo 2 and before Diablo 3. So most of the iconic characters such as Deckard Cain or Charsi are still alive and well, and gamers now remember who they are.
And in general, it feels very much like a tribute to Diablo 2. You even visit first woodland, then a desert, just like in Diablo 2.