Categories
PC Gaming

Dusk

Completed Dusk.
Riveter is great against bosses. It’s like a combination of a rocket launcher and a machine gun, and simply shreds most of them to pieces in seconds.

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But my favorite weapon is the Hunting Rifle. Works just like a railgun. There’s also the Crossbow that even pierces walls, but it was harder to find until Episode 3, and it has that weird recoil that bounces you back.
The Sword is available since Episode 1, albeit it’s usually found in secrets. But it’s still strange they don’t explain how to use it properly until Episode 3. You can charge attack with it, but only with full health. And you can block attacks for chip damage, but only until you have two thirds health left.

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Tornado destroying a church is super impressive.

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Changing gravity in “Homecoming” is interesting, but was a bit too much, so I tried to finish this level as quickly as possible. Prefinal arena throws everything at you, including some former bosses. Then the final level has two bosses, which is great. One is basically a player, with the same move speed and arsenal of weapons. And the second one is a huge Ancient One.

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Categories
PC Gaming

Dusk

I like that there are three bosses just in the first episode. Even though the second boss is just a pair of regular cultist enemies that got enlarged. Entire Prodeus had just a single boss in it.
One of my complaints is that weapons are hard to distinguish from each other. Mortar looks just like Riveter, local version of the Rocket Launcher.
Enemies that are invisible until shot, but that leave blood trails are quite fun. Also, the mechanic of breaking your flashlight a couple of times during the game, and spending time in darkness is interesting for a Quake-like.

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Other suprises: powerup that lets you climb walls, like in Alien vs Predator games. It’s awkward, but still interesting.
While the first episode was more Blood/Redneck Rampage in terms of level design, the second episode has more of a industrial Quake or even Quake 2 feel. Which I like slightly less.

Categories
PC Gaming

Dusk

Quake visuals and mechanics, Blood style. Level design is quite unorthodox, though. Secrets within secrets, and some of those are hard to find to begin with. And I think some levels contain multiple keys of the same color.

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Speaking of secrets, there are different styles of secrets in games. Destructible objects. Explosive walls. Secret walls. Fake walls. Hidden buttons. Shooting buttons. Unpaved paths. Jump secrets. Teleport secrets. Usually, games establish that they’re doing just a subset of those. Quake does maybe 3-4 of those. Duke Nukem 3D or more widely the Build Engine games, which are notorious for their secretes, do most of them. Dusk does all of them.

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One one level, there’s a baseball hoop, which is quite an obvious cue. But the baseball itself is found in another secret. The only way I found about this is from a video guide.

Categories
PC Gaming

Dusk

Π˜ΡΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ faithful. Π’Π°ΠΊΠΎΠΉ сплав ΠΈΠ· ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊΠΈ ΠΏΠ΅Ρ€Π²ΠΎΠ³ΠΎ Quake ΠΈ стилистики ΠΏΠ΅Ρ€Π²ΠΎΠ³ΠΎ Blood. Π‘ΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ пСрСдвиТСния, Ρ‚ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ оруТия, Π²Ρ€Π°Π³ΠΈ – всС Π½Π° Π²Ρ‹ΡΡˆΠ΅ΠΌ ΡƒΡ€ΠΎΠ²Π½Π΅. Π’ Ρ‚ΠΎΠΌ ΠΏΠ»Π°Π½Π΅, Ρ‡Ρ‚ΠΎ ΡΡ‚Ρ€Π΅Π»ΡŒΠ±Π° Ρ‚ΡƒΡ‚ Π΄Π°ΠΆΠ΅ приятнСй, Ρ‡Π΅ΠΌ Π² Quake, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ Π±Ρ‹Π» всС ΠΆΠ΅ вСсьма Ρ€Π°Π·Π΄Ρ€Π°ΠΆΠ°ΡŽΡ‰Π΅ΠΉ ΠΈΠ³Ρ€ΠΎΠΉ.
Π’ΡƒΡ‚ ΠΏΡ€Π°Π²Π΄Π° Π·Π°Ρ‡Π΅ΠΌ-Ρ‚ΠΎ Π΄ΠΎΠ±Π°Π²ΠΈΠ»ΠΈ Ρ„ΠΈΠ·ΠΈΠΊΡƒ ΠΈ Ρ„ΠΎΠ½Π°Ρ€ΠΈΠΊ. Π₯отя Ρ„ΠΎΠ½Π°Ρ€ΠΈΠΊ понятно Π·Π°Ρ‡Π΅ΠΌ, ΠΈΠ³Ρ€Π° мСстами вСсьма тСмная. А Ρ„ΠΈΠ·ΠΈΠΊΠ° Π²ΠΈΠ΄ΠΈΠΌΠΎ для Ρ‚ΠΎΠ³ΠΎ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΊΠΈΠ΄Π°Ρ‚ΡŒΡΡ Π±ΠΎΡ‡ΠΊΠ°ΠΌΠΈ Π² ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠΎΠ². Но учитывая ΡΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ пСрСдвиТСния ΠΈ Ρ‚ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ оруТия, ΠΈΡ… ΠΏΠΎ Π»ΡŽΠ±ΠΎΠΌΡƒ быстрСС Ρ€Π°ΡΡΡ‚Ρ€Π΅Π»ΡΡ‚ΡŒ.