Categories
PC Gaming

Hero’s Hour

Played a few more skirmishes, and I think I’m done with it for now.
There are two problems with this game.
First, there are no neutral towns. You see, in the Heroes of Might and Magic series, most of the map was neutral. The one that captures more neutral towns wins. In Hero’s Hour, every faction has exactly one town. And once your town is captured, you have a game week to recapture it, or loose. So, this is a case of total war instead of slow domination. You either win or loose. That’s it.
Second, the battles are fun to watch, but impossible to control. It’s just total chaos, aided by the fact that many units have random abilities, such as random teleportation. You can replay same battle twice with vastly different results without lifting a finger.

Categories
PC Gaming

Hero’s Hour

Clearly inspired by earlier Heroes of Might and Magic or maybe even Kings Bounty. And with impressive 12 factions, most of them taken directly from HoM&M3.

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Visually, it is much more primitive than gorgeous Heroes of Might and Magic, though. Much closer to Master of Magic in the art style.

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The fights are real-time, and remind me of Lord’s of the Realm more than anything. With the hero participating in the fight as well. The control is indirect, with you just able to place the units (fighters at the front, archers at the back), and give them general direction of attack.

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The real downside is, like with many other indie games, there is only skirmish. No campaign whatsoever. And skirmishes get boring very quickly.

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There’s also treasure hunting and obelisks with hints, just like in HoM&M series. The artifact that you end up finding is not a game-changer, from what I could tell, though.