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3DS Nintendo

Link between Worlds

Completed Link between Worlds.
One trope I always forget in Zelda games is that if you sprint into an obstacle, you may knock off whatever is on top of it. This works for upgrade snails that sit on top of trees, for example. Not sure if this mechanic was implemented anywhere besides Minish Cap and this game. But at least here it’s not required to complete the main plot.
Lorule Castle makes you repeat four bosses. But it’s not a rush, the bosses are in different sections of the castle, and you can save in between.
Then you have to fight Yuga, the huge swine. In the first phase you just hit him in the face. In the second you have to play pinball, reflecting the projectile multiple times. Then he turns into a mural, and you get a bow that can shoot murals. Overall, it’s a nice fight, although I must confess I bruteforced it by stocking on healing potions.
Rovio, the rabbit guy that was selling you stuff, turns out to be Link from the other world. He convinces Hilda to stop trying to steal the Triforce, and instead, Zelda and Link use their wish to grant Lorule their own Triforce.
Interesting final bit, as far as Zelda stories go, that is, is that Link returns the Master sword into the stone. Presumably for the next Link to get it out again. The vicious cycle continues, so to say.
Speaking of the sword, I never found the last piece of ore for the final upgrade. Didn’t remember which dungeon I had to repeat to get it.

Categories
3DS Nintendo

Link between Worlds

Nintendo has an entire Mario spinoff series dedicated to 2D characters in a 3D world. Link in this game has a similar concept: he can turn into a chalk image, which technically works as if he clings to a wall. Yeah, like Solid Snake. Solid Link, maybe?

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Believe it or not, they added some Souls elements in this game. You can invade other worlds, which I can’t try because the game is so old now, and I never cared about invading anyway. And you loose some of your items when you die, then you need to buy them back.

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Speaking of items, unlike most other games in the series, where you get an item, complete a dungeon with it, get another item, complete another dungeon, here you get a lot of items right away.

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Just after two dungeons Link gets the Master Sword, faces Yuga, the local villain, and traverses to the world of Lorule (obvious pun on Hyrule), that is ruled by Princess Hilda. The world is a darker version of Hyrule, and irony which is not lost on me, since Hyrule was always so chirpy. The enemies hit twice as hard, and are much, much harder to kill.

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From this point, the game is a bit less linear, the order you complete the next seven dungeons seems to be mostly up to you.