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PC Gaming

Mortal Shell

Completed Mortal Shell.
The game is relatively short compared to Dark Souls: about one third of number of areas, bosses and overall length. Completed it in about 10 hours.
Seat of Infinity is the most tiring temple of the three. Even with the skill that gives you another respawn once you kill enough enemies, it’s a trial of endurance. I ended up running past most of the enemies to get to the boss.
The boss turned out to be the easiest out of the three for me. Maybe because my shell had a long reach and could shrug off some of the damage. Or I was well prepared, and not greedy. Or maybe I just got lucky. But I beat the “siamese twins” on my first attempt, and never looked back. Literally, I just ran all the way out of this cursed temple, not engaging a single enemy.

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Final boss proved to be a real challenge for me. Mostly because he summons a lot of quick minions – true bane for my greatsword.

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Managed to beat it on my last breath:

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Categories
PC Gaming

Mortal Shell

There are some interesting ideas in this game after all. As I mentioned, the amount of healing items is pretty limited. But one of the characters is able to heal from poison. He also has the lowest health of all of them, though.
Also, there’s no magic outright. But you can find two unlocks for each of the weapons, which are powered by your “rage meter”. Some of those abilities are ranged attacks, while others allow you to imbue the current weapon with one of the elements. Two-handed Martyr’s Blade is especially useful in that regard. It’s cold imbue allows to freeze even some minibosses. At least it worked on Enslaved Grisha.

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Categories
PC Gaming

Mortal Shell

Almost direct Dark Souls clone. Visual style, stamina based combat, “leaving a bloodstain” and all that.

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There are no classes, though. Instead, we have “shells”, dead bodies of different heroes that we inhabit and reanimate.
There are no direct stats or levels: instead we pick perks.
Seems there are no shields: instead we have “hardening”, which can block some attacks completely, but has a cooldown instead of being dependent on stamina.

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A bit annoying that there’s no fast travel. Either give me a fast travel or a map, but I’m not going to remember how to get from place to place.
One element I liked in Dark Souls, is that your estus flasks replenish after you die. Here you have a consumable system instead. And those also don’t heal you immediately, which make them pretty useless.
Managed to beat the first boss, ogre funnily called Grisha. Guides say he’s easy. He isn’t. Managed to beat him only with counters, Bloodborne-style.