Another point’n’click I remember from my childhood. The navigation is discreet first person, though. There’s no inventory, character just uses the item when needed. No active zone highlighting on the other hand. Puzzles are simplistic so far, except for the music puzzle. Although I might be just not very good with music puzzles in general, as I also had to look up a solution for it when I played Sanitarium.
It feels like they didn’t want to make as much of a game, as a Nickelodeon style animation. The escape from crabmonster scene is unnecessary long for a game to justify another simplistic puzzle, but makes total sense if it’s an animation that’s all about slapstick humor, like bumping into a door you just closed.

Also, either they wanted to troll the player or to prolong the game, possibly both. If you eat 3 “apples”, there’s a video playing for a literal minute of protagonist barfing. Then there are literal 50 screens of poem you need to cross in the “museum”.
